Actually the difficulty level may be selected during the match making
process?  I haven't tested the client out yet, so I'm not sure.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle
Sent: Thursday, November 06, 2008 12:48 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead dedicated servers

>From the cvarlist.

z_difficulty  : 0        : , "sv", "rep"    : Difficulty of the current game
(Easy, Normal, Hard, Impossible)


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of alexhard
Sent: Thursday, November 06, 2008 12:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers

Any idea as to how to set the difficulty level?

On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle <[EMAIL PROTECTED]> wrote:
> My server is working.  Players can connect directly and no issues so far
> with the game hanging/locking up.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wolfie -
> Cybernetic
> Sent: Thursday, November 06, 2008 12:18 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> We were just playing with the same variables after seeing an error in the
> console on the client while trying to connect.
>
> The good news is you are right, you are in the server with 3 survivor
bots,
> the bad news for me seems to be that as soon as you move the game bugs and
> locks your character.
>
> HLSW works as well as connect ip:port in console. FYI
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: 06 November 2008 19:00
> To: Frank Hotte; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> *sv_allow_lobby_connect_only 0* ftw =)
>
> Can connect directly!
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