"With the update last night, search key is already there: sv_search_key on the servers and client restrict matchmaking to those servers. We'll see about adding it to the UI soon." (Zoid - A valve developer, posted that on the mailing list in the last days).
So it seems like there'll be an option to put the search key in the lobby... 2008/11/10 Alex Smith <[EMAIL PROTECTED]> > Would it be possible to add a feature, so that we could select our own > server in the match making system? Rather than using someone else's > server. > That way some of us that like matchmaking can still use the matchmaking > system with our own server. > > > > The sv_search_key feature is already in place. Why not add an option to > the > matchmaking lobby, so the lobby leader can select a server based on its > sv_search_key setting. > > > > That alone would give me a lot more incentive to keep my dedicated servers > up after the game is released. Its nice to be able to use our own servers. > > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] > >wrote: > > > First off, thanks to everyone for running servers for the demo. We knew > > going into the release that we were going to need to figure out some ways > to > > make it worth it for server administrators, and now we have a ton of > > feedback to work with. > > > > Right now we're looking at ways that server administrators can both build > a > > community around their game server (by subscribing to matchmaking) as > well > > as service their group of "regulars" that play on their server. Hooking > game > > servers into Steam Community is going to be our first step, and we're > > working on that now. > > > > There is a key difference between Left 4 Dead and games like > Counter-Strike > > and Team Fortress in terms of matchmaking that we wanted to solve, and > > didn't think the server browser could accomplish. In CS and TF2, you can > > have 2 or 3 players leave in the middle of a game, have their slots > filled > > by new people, and everyone else's experience doesn't completely suffer. > > When a player or two leaves Left 4 Dead the game suffers quite a bit, and > we > > were worried that the server browser model wasn't the right one for this > > game. In hindsight, there are a number of cases where the server browser > > does a better job than the new matchmaking system does, so it is highly > > likely that we'll be adding it back in soon. It isn't trivially easy to > turn > > back on, but there is overlap between it and the Steam Community work > we'd > > like to do. > > > > Right now we're working toward getting that release out within a week or > > so. > > > > There are a number of Valve employees reading all of the posts on this > > list, and while we can't reply to every question that comes across, the > > discussions here are ones we reference commonly when talking about what > to > > do next internally. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds