Personally in my opinion and knowing how I like to run my community, I have
three possible combinations of servers I would use. A purely private locked
server for a "regulars" night or private fun with a group of friends. A
group + match making connect server, where people in my group as well as the
match making crowd can come in. And a group only connect server where only
my friends on my friends list can connect for the simple reason we don't
want any possible random trouble makers coming in. What this would also do
is look for people on my friends, friends list to connect thus only allowing
people on someone's friends list and no match makers coming into this
server.

Also what I would like to see is some sort of reserve system, where I can
specify that I can have 1 or 2 slots or more, configurable by me, to set
aside out of my total player count, to be set as group/community or friends
can join at any time. Also would I would like to see is when the game goes
live a way to search for games that are looking for survivors only or
zombies only, or in other words to look for games that are full of survivors
and seeking zombies only and vice versa. I hope that is understandable.

Now as far as the rep system, I don't think it should be made public what
rep you have except to the person themselves but should be viewable, with
possible hints on how to improve you reputation as well as what you are out
of the total. Such as you are 35/100 in rep points, then have a message
somewhere to tell you what you can do to improve to play with more
cooperative people. And the last thing on the rep system, I think you should
also have a cvar that will limit at what rep point you will allow people to
connect to your servers, that way, in mass, we the server admins can set a
50/100 rep point or what not can connect and basically keep any problem
childs off your server. Less administration = more play time and more fun.

And last but not least, I would like to thank Erik for letting us know they
are working on things and listening to our input. I know at times
personally, it's hard to believe that you guys are listening. And I think
this is a chance for the server admins to pitch in their input and sort of
start helping to reinvent how multiplayer systems work in various games and
to help improve player counts to each admins servers. Well this is my
opinion and I hope this kinda sums up what a lot of people are thinking.

Luke "-BeNt-" Lewis
http://www.gorillazsouth.com
 

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