It's already there, we will check again in 2 weeks ;-) > We're planning on getting it done before next week. > > I guess someone should add the above quote to this page if we don't make > it: > > http://developer.valvesoftware.com/wiki/Valve_time > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of K Jarrett > Sent: Monday, November 10, 2008 11:50 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > This is an excellent idea, how likely is this to be included at launch? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson > Sent: 10 November 2008 19:36 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > In what we're building, this should be pretty straight-forward. > > Our thinking is that you'll tie a Steam group directly to your game > server, and then allowing people inside of that group to browse and > connect to it. The server would be able to pull people from this method, > and from matchmaking at the same time. > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith > Sent: Monday, November 10, 2008 11:20 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > Would it be possible to add a feature, so that we could select our own > server in the match making system? Rather than using someone else's > server. > That way some of us that like matchmaking can still use the matchmaking > system with our own server. > > > > The sv_search_key feature is already in place. Why not add an option to > the > matchmaking lobby, so the lobby leader can select a server based on its > sv_search_key setting. > > > > That alone would give me a lot more incentive to keep my dedicated servers > up after the game is released. Its nice to be able to use our own > servers. > > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson > <[EMAIL PROTECTED]>wrote: > >> First off, thanks to everyone for running servers for the demo. We knew >> going into the release that we were going to need to figure out some ways >> to >> make it worth it for server administrators, and now we have a ton of >> feedback to work with. >> >> Right now we're looking at ways that server administrators can both build >> a >> community around their game server (by subscribing to matchmaking) as >> well >> as service their group of "regulars" that play on their server. Hooking >> game >> servers into Steam Community is going to be our first step, and we're >> working on that now. >> >> There is a key difference between Left 4 Dead and games like >> Counter-Strike >> and Team Fortress in terms of matchmaking that we wanted to solve, and >> didn't think the server browser could accomplish. In CS and TF2, you can >> have 2 or 3 players leave in the middle of a game, have their slots >> filled >> by new people, and everyone else's experience doesn't completely suffer. >> When a player or two leaves Left 4 Dead the game suffers quite a bit, and >> we >> were worried that the server browser model wasn't the right one for this >> game. In hindsight, there are a number of cases where the server browser >> does a better job than the new matchmaking system does, so it is highly >> likely that we'll be adding it back in soon. It isn't trivially easy to >> turn >> back on, but there is overlap between it and the Steam Community work >> we'd >> like to do. >> >> Right now we're working toward getting that release out within a week or >> so. >> >> There are a number of Valve employees reading all of the posts on this >> list, and while we can't reply to every question that comes across, the >> discussions here are ones we reference commonly when talking about what >> to >> do next internally. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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