"The name of a group is basically it's primary identity. Let's say I create a group called "Left 4 Dead UK", tons of UK gamers who are excited about Left 4 Dead then join it.
Later I rename the group to "Racist/Pedophile Slur Here" (you get the idea), now everyone who had joined is associated with this text unintentionally. Is that what you would want as a group member? Rename is ripe for abuse because it essentially allows the owner to change what I as a member have identified myself with. It's not being implemented because of that, as well as because of the confusion it creates for users when the name suddenly changes. It's quite intentional that in order to perform a "rename" now you have to create a new group and re-invite everyone. That gives them the chance to say "no, I don't want to be part of these new group with a different identity"." http://forums.steampowered.com/forums/showpost.php?p=7950096&postcount=5 On Sat, Nov 15, 2008 at 9:50 AM, Ronny Schedel <[EMAIL PROTECTED]>wrote: > > It's more likely they use the group ID as primary key than the name. > Anyways, I suppose the group name must be unique. > > > > Fourthing this. I appreciate the technical aspects behind it, as they > > probably use the group name as some kind of database primary key, but > > it would be worth it to the community at large to use some kind of > > dissociated UUID primary key. > > > > tl;dr: this would be an awesome feature. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

