Unless you have a fast upload and can put them on webspace to copy onto your
fast server. But Valve says they are working on a fix.

On Tue, Nov 18, 2008 at 12:45 AM, Matthew Gottlieb <
[EMAIL PROTECTED]> wrote:

> ya, copying over client-side files is NOT logical.
>
> On Mon, Nov 17, 2008 at 11:42 PM, Christopher Bass <
> [EMAIL PROTECTED]
> > wrote:
>
> > That's about 780 Megs to upload for those of us who aren't local with our
> > servers.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of 1nsane
> > Sent: Tuesday, November 18, 2008 0:40
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Server update
> >
> > The problem is the maps. The windows version's maps are corrupted
> somehow.
> > Copy them over from the client and you should be good to go.
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