Unless you have a fast upload and can put them on webspace to copy onto your fast server. But Valve says they are working on a fix.
On Tue, Nov 18, 2008 at 12:45 AM, Matthew Gottlieb < [EMAIL PROTECTED]> wrote: > ya, copying over client-side files is NOT logical. > > On Mon, Nov 17, 2008 at 11:42 PM, Christopher Bass < > [EMAIL PROTECTED] > > wrote: > > > That's about 780 Megs to upload for those of us who aren't local with our > > servers. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto: > > [EMAIL PROTECTED] On Behalf Of 1nsane > > Sent: Tuesday, November 18, 2008 0:40 > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] L4D Server update > > > > The problem is the maps. The windows version's maps are corrupted > somehow. > > Copy them over from the client and you should be good to go. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

