Plus, copying them doesn't fix the issue.

                                                    -Richard Eid


On Tue, Nov 18, 2008 at 12:48 AM, 1nsane <[EMAIL PROTECTED]> wrote:

> Unless you have a fast upload and can put them on webspace to copy onto
> your
> fast server. But Valve says they are working on a fix.
>
> On Tue, Nov 18, 2008 at 12:45 AM, Matthew Gottlieb <
> [EMAIL PROTECTED]> wrote:
>
> > ya, copying over client-side files is NOT logical.
> >
> > On Mon, Nov 17, 2008 at 11:42 PM, Christopher Bass <
> > [EMAIL PROTECTED]
> > > wrote:
> >
> > > That's about 780 Megs to upload for those of us who aren't local with
> our
> > > servers.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:
> > > [EMAIL PROTECTED] On Behalf Of 1nsane
> > > Sent: Tuesday, November 18, 2008 0:40
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] L4D Server update
> > >
> > > The problem is the maps. The windows version's maps are corrupted
> > somehow.
> > > Copy them over from the client and you should be good to go.
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