I still cant find any reliable options on the command line switches for 
logsdir bansdir cfgsdir, which if at any exist I know people asked for these

Blood Letter wrote:
> It's not my first server.
> Fairly straightforward?  Not a chance.
> A lot of conflicting, incomplete info, in many places.  It should be a lot of 
> complete, consistent, official info in one place.
> The point is there ARE no answers - from Valve or anyone - for a lot of the 
> problems people are having.
>
> My server's running fine now, except for the fact that it somehow loads a 
> versus map, even though none are in the rotation.
> And there's no way in the gui for people to vote for a map of a different 
> type.
>
>   
>> Date: Mon, 24 Nov 2008 11:48:34 -0500
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Subject: Re: [hlds] How about some server instructions and server.cfg files?
>>
>> You know from time to time we all need help. I see no reason to flame valve
>> though. The dedicated servers are fairly straight forward, there is a lot of
>> info that can be found in many places about commands etc. All it takes is
>> your time to go look as opposed to having the answers just handed to ya. If
>> this is your first server ever I can understand that it seems daunting but
>> dont be afraid to experiment on the servers, worst case scenario is you
>> would have to re install but uh its not brain science or rocket surgery.....
>>
>> On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter <[EMAIL PROTECTED]>wrote:
>>
>>     
>>> What?  You mean Valve's comments about supporting the server admins aren't
>>> enough?  You want actual support?
>>> Valve, you suck at supporting server admins, despite what you say.
>>>
>>> I think Valve should host some sample servers, with public config files,
>>> and throw up some more public config files once in a while to show how to
>>> <do random neat thing>.  Seems like an HLDS developer blog is in order...
>>>
>>> Barring that, documentation (complete, correct, and unambiguous) please.
>>> No, not a wiki.
>>> No, not a list of cvars with missing and ambiguous definitions.
>>> Documentation.  I'm sure some intern was tasked with compiling napkin
>>> scrawls and white board scribbles into a semi-cohesive document.
>>>
>>> Hell, I still haven't figured out how the actual resolution of the banner
>>> display space.  It varies according to resolution apparently...
>>> I could stretch it to fill the space, but then it looks ugly.
>>> I could pad it, but that looks ugly too.
>>> (Granted, my mobo died 8 days ago, so I haven't messed with my servers
>>> since.)
>>>
>>> I'll be setting up a server again this weekend.  Hopefully by then the dust
>>> will have settled, but I doubt it.
>>>
>>>
>>>       
>>>> Date: Tue, 18 Nov 2008 14:56:55 -0500
>>>> From: [EMAIL PROTECTED]
>>>> To: [EMAIL PROTECTED]; [email protected]
>>>> Subject: Re: [hlds] How about some server instructions and server.cfg
>>>>         
>>> files?
>>>  >
>>>       
>>>> Careful, frank :) I said the same thing a few weeks ago only to be
>>>>         
>>> barraged with "waah waaah waaaah what a crybaby" type emails flooding the
>>> list.
>>>       
>>>> But yeah. I agree with you. 100%. Valve *NEEDS* to develop some
>>>>         
>>> documentation. Rule #1 - Documentation should accompany development, not be
>>> done after the fact.
>>>       
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:
>>>>         
>>> [EMAIL PROTECTED] On Behalf Of Frank Hotte
>>>       
>>>> Sent: Tuesday, November 18, 2008 2:50 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: [hlds] How about some server instructions and server.cfg files?
>>>>
>>>> Been through HUNDREDS of emails and it's like a guessing game for most
>>>> people to figure out what's what with setting up the servers the way we
>>>>         
>>> want
>>>       
>>>> them.
>>>>
>>>> Is it too much to ask to get proper instructions on what commands we need
>>>> for our servers?
>>>>
>>>> I really find this very poorly organized.  You create a multiplayer game,
>>>>         
>>> at
>>>       
>>>> least provide us with proper guidance instead of a quick blurp here and
>>>> there.
>>>>
>>>>
>>>> Thanks in advance.
>>>>
>>>>
>>>>
>>>> Busterking
>>>> 10-78 Clan Boss
>>>> Visit our website
>>>> Join our forums
>>>> www.10-78.com
>>>> ----- Original Message -----
>>>> From: "Alec Sanger" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Tuesday, November 18, 2008 2:37 PM
>>>> Subject: Re: [hlds] Mapcycle and VS mode in L4D
>>>>
>>>>
>>>>         
>>>>> I can't seem to get VS only to work, even though I removed the non vs
>>>>>           
>>> maps
>>>       
>>>>> from the mapcycle file. Any ideas?
>>>>>
>>>>>
>>>>> Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From:
>>>>> [EMAIL PROTECTED]> To: [email protected]> Subject: Re:
>>>>> [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has
>>>>>           
>>> worked
>>>       
>>>>> for me, there is also this> > "director_no_human_zombies" = "1"> -
>>>>> Prevents humans from joining the zombie team> > > > >> > okay, sorry if
>>>>> this has been answered already.> >> > I'm looking to set up a dedicated
>>>>>           
>>> VS
>>>       
>>>>> server and a dedicated COOP server.> > Do we know exactly how the cycle
>>>>> works in regards to maps? It just> > removing vs maps from mapcycle
>>>>>           
>>> going
>>>       
>>>>> to make it coop only? Anyone tested> > any of this?> >
>>>>> _________________________________________________________________> >
>>>>>           
>>> Color
>>>       
>>>>> coding for safety: Windows Live Hotmail alerts you to suspicious> >
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>>>>>           
>>>>
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>>>>
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>>>>
>>>>
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>
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