"But other than that, is there any reason at all to include z_difficulty in
a server.cfg?"

"If you let the Lobby System do the leg work (like you should, private or
Group Exclusive servers included), there is no reason to set z_difficulty."

Correct. That was one of the things some people were and probably still are
trying to specify in the server.cfg, and is why I specifically commented it
out (with explanation).  However, there is no reason a private server that
is not using Lobby connections couldn't enable and define the z_difficulty
if they wanted to.  Just don't leave it in there for public, Lobby
connections is my recommendation.

Sean


On Wed, Nov 26, 2008 at 4:13 PM, msleeper <[EMAIL PROTECTED]> wrote:

> Not really, no. You could put it in an autoexec.cfg if you want it to
> start at a certain difficulty, but people can still vote it away.
> Setting z_difficulty in the server.cfg does cause the mapchange problem
> since server.cfg is executed on every map load.
>
> If you let the Lobby System do the leg work (like you should, private or
> Group Exclusive servers included), there is no reason to set
> z_difficulty.
>
> On Wed, 2008-11-26 at 16:04 -0800, Essobie wrote:
> > This is probably all you need in a server.cfg for L4D. My guess is that
> the vast majority of people finding servers that either pay no attention to
> what difficulty setting their Lobby is set to, or worse, start a game at one
> difficulty and change to another difficulty on map change is the result of
> people including z_difficulty in their server.cfg files.
> >
> > Obviously if you want to ruin the Versus mode of the game by changing
> this variable to something other than Normal, you'll need to include that
> difficulty somewhere. But other than that, is there any reason at all to
> include z_difficulty in a server.cfg?
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of 1nsane
> > Sent: Wednesday, November 26, 2008 5:22 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D working server.cfg for Public server
> >
> > Here is the complete server.cfg that I am using for my server:
> >
> > hostname "name"
> > rcon_password "rconpass"
> > sv_steamgroup #
> >
> > It works just fine and is full most of the time.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to