"Richard - Most of the CVars listed in the first e-mail are either
unnecessary or incorrectly set. "

So rather than telling everyone that they are all incorrectly set, tell us
WHAT is "incorrectly set", because you've provided absolutely no help
whatsoever other than to criticize without explanation.

"Richard - some of the settings would need to be changed per server."

Like what? Thanks again for criticizing without explanation.  The only 2
things that NEED to be defined per server I mentioned in the email,
rcon_password and hostname.  And I specifically mentioned that in my email.

"Richard - didn't even document 2/3 of what he
listed in there, and even at that, some of it is documented incorrectly, and
some of the settings would need to be changed per server.  sv_maxupdaterate
120...LOL."

Basically everything after the sv_steamgroup cvars were set by default by
Gameservers.com.  And the reason I didn't add explanations to every cvar is
because they are all available in the cvar list, or on just about any
website that has info about HLDS.  I added my own descriptions for cvars
that effect the way the L4D server functions due to problems with the
design.  Again, what is documented incorrectly?

Richard, If I can offer you one piece of advice, don't bother telling people
they are wrong when you don't back it up with explanation. Nobody will
listen to you.

Take Insanes email...at least his was helpful to people.  Fact is you could
delete most of what is in my server.cfg and the server will work.

For the obtuse out there...the gist of my server.cfg and preceding
explanations was to outline what was causing servers to "break" and what
server.cfg setup does work, for me. I figured this out because I took the
time to figure out what was causing the server to break...which NOBODY in
these lists had done to this point.  INstead folks like you focusing on
bitching and whining and not helping anyone.

Sean
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