It is random, but it appears to be sourcemod related.

Downgrading to Sourcemod 1.0.3 seems to fix it for us - thus far anyway.



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim Olesen 
Baarsch
Sent: Sunday, November 30, 2008 7:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Time out at map change

Atleast you've got some hard evidence right there :P
I've been present on my server almost every time the timeout has occoured,
and I do not recognize a patern either.
It just happens at complete random.

- Kim O. Baarsch

--------------------------------------------------
From: "Damien Tombs" <[EMAIL PROTECTED]>
Sent: Monday, December 01, 2008 1:29 AM
To: <[email protected]>
Subject: Re: [hlds] [TF2] Time out at map change

>
>
>
> L 11/30/2008 - 22:19:05: [dmr.smx] Dynamic Map Rotations changed map to
> "pl_badwater"L 11/30/2008 - 22:19:08: -------- Mapchange to
> pl_badwater --------
> L 11/30/2008 - 22:47:39: [dmr.smx] Dynamic Map Rotations changed map to
> "cp_granary"L 11/30/2008 - 22:47:40: -------- Mapchange to
> cp_granary --------
> L 11/30/2008 - 23:08:53: [dmr.smx] Dynamic Map Rotations changed map to
> "cp_fastlane"L 11/30/2008 - 23:08:55: -------- Mapchange to
> cp_fastlane --------
> L 11/30/2008 - 23:30:02: [dmr.smx] Dynamic Map Rotations changed map to
> "pl_goldrush"L 11/30/2008 - 23:30:37: -------- Mapchange to
> pl_goldrush --------
> L 11/30/2008 - 23:54:44: [dmr.smx] Dynamic Map Rotations changed map to
> "cp_gravelpit"L 11/30/2008 - 23:54:46: -------- Mapchange to
> cp_gravelpit --------
>
> This is probably of no use, but this is an example of what happens at
> 23:30. Compare the time difference for the other maps. Usualy 1-3 seconds,
> but for goldrush there it took 35 seconds. Unfortunately looking at the
> other details around that map change, I can't seen anything different from
> the other changes.
>
> It doesn't even happen on the same map change either. I'm finding it
> extremely difficult (read impossible) to find any link between the events,
> let alone a reason why it might be happening.
> Hopefully someone smart will fix this quickly, as over the last week or
> two it's been a big annoyance to the community, and the running of my
> server. As I'm sure you understand.
> _________________________________________________________________
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