I wouldn't say it has been fixed in L4D, it just happened to my server last night.
> If you read up, you will see that this happens on windows/linux and > vanilla/modded servers. > It's already been fixed for Left 4 Dead it seems, but we really need a fix > for TF2 (and DoD:S?) aswell! > Everytime my server is peaking in population the long mapchange timeout > disconnects playesr 9 out of 10 times. > Please release a hot-fix or something, it is urgent! :) > > - Kim O. Baarsch > > -------------------------------------------------- > From: "Ben B" <[EMAIL PROTECTED]> > Sent: Tuesday, December 09, 2008 7:19 PM > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Subject: Re: [hlds] [TF2] Time out at map change > >> i dont use hlstatsx, or anything that uploads or precaches on map >> changes. >> >> From Ben B. (Goerge) >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

