I wouldn't say it either, i'm seeing timeout issues during map changes during a 
l4d mission to the point I get dropped. I also see map changes in gerneral seem 
longer since the last l4d update.

Server: win2k3x64 dual 5405's, 15k raptors, 4gbddr2 - server sits on phatpipe
Client: vista ultimate 64x, quad core qx9770, 4x10k raptors, 4gb ddr3, 2 gtx280 
x1024's - client 15/1mbps

tf2's always been a dawg though now its just worse


 



________________________________
From: Steve <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Tuesday, December 9, 2008 4:45:32 PM
Subject: Re: [hlds] [TF2] Time out at map change

I wouldn't say it has been fixed in L4D, it just happened to my server
last night.


> If you read up, you will see that this happens on windows/linux and
> vanilla/modded servers.
> It's already been fixed for Left 4 Dead it seems, but we really need a fix
> for TF2 (and DoD:S?) aswell!
> Everytime my server is peaking in population the long mapchange timeout
> disconnects playesr 9 out of 10 times.
> Please release a hot-fix or something, it is urgent! :)
>
> - Kim O. Baarsch
>
> --------------------------------------------------
> From: "Ben B" <[EMAIL PROTECTED]>
> Sent: Tuesday, December 09, 2008 7:19 PM
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Subject: Re: [hlds] [TF2] Time out at map change
>
>> i dont use hlstatsx, or anything that uploads or precaches on map
>> changes.
>>
>> From Ben B. (Goerge)
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
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>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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