Thanks for the tip, i made a custom map for my server and it kept crashing after everybody died. Now since there's many maps without the observer point do you think valve will fix it? On Thu, Dec 4, 2008 at 5:32 PM, Brandished <[EMAIL PROTECTED]> wrote:
> Meant to ask this a while, but one of the server admins for the TF2maps.net > server reoported server crashing in custom maps that have no > "info_observer_point" entities (for example cp_lazytown, ctf_snowfort, > cp_wolf, cp_snowbridge, achievementbox, cp_orange_x, cp_orange_cross2, among > others). The crash supposedly happens when an entire team dies in a small > interval of time during a match, leaving them all in a "waiting to respawn" > status. I've been doubtful as to how true this is, but I haven't been able > to recreate the crash scenario myself as I don't have the bandwidth to host > a dedi for more then maybe 4 ~ 6 players at once. Supposedly on a dedicated > server, it will try to force you to spec a teammate or camera, and if there > are neither, the server crashes. Any other server ops seeing this? > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds