Not sure how they might do that, you have to go to viewing something once
you die and if everyone is dead that is an issue with no view points.  I
think the simple fix to get map makers to always have one view point, even
if it looks into a black hole.

On Sun, Dec 7, 2008 at 6:32 PM, Justin <[EMAIL PROTECTED]> wrote:

> Thanks for the tip, i made a custom map for my server and it kept crashing
> after everybody died. Now since there's many maps without the observer
> point
> do you think valve will fix it?
> On Thu, Dec 4, 2008 at 5:32 PM, Brandished <[EMAIL PROTECTED]> wrote:
>
> > Meant to ask this a while, but one of the server admins for the
> TF2maps.net
> > server reoported server crashing in custom maps that have no
> > "info_observer_point" entities (for example cp_lazytown, ctf_snowfort,
> > cp_wolf, cp_snowbridge, achievementbox, cp_orange_x, cp_orange_cross2,
> among
> > others).  The crash supposedly happens when an entire team dies in a
> small
> > interval of time during a match, leaving them all in a "waiting to
> respawn"
> > status.  I've been doubtful as to how true this is, but I haven't been
> able
> > to recreate the crash scenario myself as I don't have the bandwidth to
> host
> > a dedi for more then maybe 4 ~ 6 players at once.  Supposedly on a
> dedicated
> > server, it will try to force you to spec a teammate or camera, and if
> there
> > are neither, the server crashes.  Any other server ops seeing this?
> >
> >
> >
> >
> >
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> >
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-- 
-Greg Matherne
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