Its when you try to change to a different class, meaning you don't actually change classes it just reloads your current class when you want to be a different class.
AnAkIn . wrote: > 2. is not a bug. > > You have to wait 2 seconds to change class again. This was to fix the crash > exploit that people were using by spamming the class change. > > 2008/12/21 "[ЯтR] The-/<iller" <[email protected]> > > >> There are 2 quite annoying but random bugs dealing with spawning: >> 1. Spawn timer constantly loops until you (re)select a class >> - Cannot determine what triggers this >> 2. Changing class in spawn just reloads your current class >> - Happens a lot but not 100% of the time >> >> The cart's dispenser still has its bounding box which will absorb >> rockets and bullets occasionally. >> >> Teleporters' animations do not spool up anymore, no matter what level, >> as well as the already reported still active look when no exit is present. >> >> Burning through gates is still possible on Goldrush, 2nd stage mostly >> but also possible on the 1st. 2nd stage Goldrush gates can still be >> sniped through. >> >> Buildings can still be built next to the left-middle gate for blue on >> Badwater. >> While very rare all gates on badwater will still stop you randomly. >> Is the death temp map for Badwater ever going to be put on the TF2 stats >> page? >> ( http://storefront.steampowered.com/status/tf2/tf2_stats.php ) >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

