Hi, We experience this issue every now and then aswell. I kinda assumed it was the classlimiter we use playing up. But as you say you don't use any class limiter I start to wonder if this might be a general TF2 bug? The bug seems to be pretty rare thought, only experienced it once myself, but every now and then I hear someone complain about it.
Cheers, -----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R] The-/<iller" Sent: Sunday, December 21, 2008 11:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 bugs Nope, and it only happens to one or two people maybe once every hour or two. Respawn timer just counts down and says preparing to spawn, then starts counting down from 9 again. Notice it seems to be happening more on Badwater but have seen it on pretty much any map. bl4nk wrote: > For #1 are you running any class-limiting plugins? I've seen this happen > on servers where they limit classes where I try to become a class, but > it rejects me, and then the next time I'm to respawn, it keeps > restarting my respawn timer until I change my class to the one I > currently am. > > [??R] The-/<iller wrote: > >> There are 2 quite annoying but random bugs dealing with spawning: >> 1. Spawn timer constantly loops until you (re)select a class >> - Cannot determine what triggers this >> 2. Changing class in spawn just reloads your current class >> - Happens a lot but not 100% of the time >> >> The cart's dispenser still has its bounding box which will absorb >> rockets and bullets occasionally. >> >> Teleporters' animations do not spool up anymore, no matter what level, >> as well as the already reported still active look when no exit is present. >> >> Burning through gates is still possible on Goldrush, 2nd stage mostly >> but also possible on the 1st. 2nd stage Goldrush gates can still be >> sniped through. >> >> Buildings can still be built next to the left-middle gate for blue on >> Badwater. >> While very rare all gates on badwater will still stop you randomly. >> Is the death temp map for Badwater ever going to be put on the TF2 stats >> page? >> ( http://storefront.steampowered.com/status/tf2/tf2_stats.php ) >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds