Hi,

We experience this issue every now and then aswell. I kinda assumed it was
the classlimiter we use playing up. But as you say you don't use any class
limiter I start to wonder if this might be a general TF2 bug? The bug seems
to be pretty rare thought, only experienced it once myself, but every now
and then I hear someone complain about it.

Cheers,


-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R]
The-/<iller"
Sent: Sunday, December 21, 2008 11:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 bugs

Nope, and it only happens to one or two people maybe once every hour or 
two. Respawn timer just counts down and says preparing to spawn, then 
starts counting down from 9 again. Notice it seems to be happening more 
on Badwater but have seen it on pretty much any map.

bl4nk wrote:
> For #1 are you running any class-limiting plugins? I've seen this happen 
> on servers where they limit classes where I try to become a class, but 
> it rejects me, and then the next time I'm to respawn, it keeps 
> restarting my respawn timer until I change my class to the one I 
> currently am.
>
> [??R] The-/<iller wrote:
>   
>> There are 2 quite annoying but random bugs dealing with spawning:
>> 1. Spawn timer constantly loops until you (re)select a class
>>        - Cannot determine what triggers this
>> 2. Changing class in spawn just reloads your current class
>>        - Happens a lot but not 100% of the time
>>
>> The cart's dispenser still has its bounding box which will absorb 
>> rockets and bullets occasionally.
>>
>> Teleporters' animations do not spool up anymore, no matter what level, 
>> as well as the already reported still active look when no exit is
present.
>>
>> Burning through gates is still possible on Goldrush, 2nd stage mostly 
>> but also possible on the 1st. 2nd stage Goldrush gates can still be 
>> sniped through.
>>
>> Buildings can still be built next to the left-middle gate for blue on 
>> Badwater.
>> While very rare all gates on badwater will still stop you randomly.
>> Is the death temp map for Badwater ever going to be put on the TF2 stats 
>> page?
>> ( http://storefront.steampowered.com/status/tf2/tf2_stats.php )
>>
>>
>>
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>>   
>>     
>
>
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