This is a video game, not an enterprise application. All the profit is pre-order and release day. So you can see where most gaming companies spend their time.
On Wed, Jan 14, 2009 at 1:06 PM, Karl Weckstrom <[email protected]> wrote: > In any decent coding outfit, there's a process. > > Proof of concept leads to development. > Development leads to Quality Assurance staging (read: bugfinding and > killing) > QA leads to UAT (which is where UAT or "User Acceptance Testing" happens) > UAT leads to rollout. > > I like to think that Steam is a decent outfit with decent leadership, and > understands the software development lifecycle. > > Showstopper bugs are supposed to be prioritized over all else in this kind > of environment. > > Developing an application requires everyone responsible for their piece of > the project, be it the coder, the QA tester, the rollout teams, the > engineering teams and the user community that does UAT. > > Nobody is perfect, and mistakes do happen - but in my industry, pulling > this kind of junk gets you fired. If you really feel that Valve is in a > defensible position, do yourself a favor. Stay out of any industry that > requires competent developers. You won't last long. > > Trust me. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

