This is a video game, not an enterprise application. All the profit is
pre-order and release day. So you can see where most gaming companies spend
their time.

On Wed, Jan 14, 2009 at 1:06 PM, Karl Weckstrom <[email protected]> wrote:

> In any decent coding outfit, there's a process.
>
> Proof of concept leads to development.
> Development leads to Quality Assurance staging (read: bugfinding and
> killing)
> QA leads to UAT (which is where UAT or "User Acceptance Testing" happens)
> UAT leads to rollout.
>
> I like to think that Steam is a decent outfit with decent leadership, and
> understands the software development lifecycle.
>
> Showstopper bugs are supposed to be prioritized over all else in this kind
> of environment.
>
> Developing an application requires everyone responsible for their piece of
> the project, be it the coder, the QA tester, the rollout teams, the
> engineering teams and the user community that does UAT.
>
> Nobody is perfect, and mistakes do happen - but in my industry, pulling
> this kind of junk gets you fired. If you really feel that Valve is in a
> defensible position, do yourself a favor. Stay out of any industry that
> requires competent developers. You won't last long.
>
> Trust me.
>
>
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