what happened to valve's zero club lol ! On 14/01/2009, Karl Weckstrom <[email protected]> wrote: > In any decent coding outfit, there's a process. > > Proof of concept leads to development. > Development leads to Quality Assurance staging (read: bugfinding and > killing) > QA leads to UAT (which is where UAT or "User Acceptance Testing" happens) > UAT leads to rollout. > > I like to think that Steam is a decent outfit with decent leadership, and > understands the software development lifecycle. > > Showstopper bugs are supposed to be prioritized over all else in this kind > of environment. > > Developing an application requires everyone responsible for their piece of > the project, be it the coder, the QA tester, the rollout teams, the > engineering teams and the user community that does UAT. > > Nobody is perfect, and mistakes do happen - but in my industry, pulling this > kind of junk gets you fired. If you really feel that Valve is in a > defensible position, do yourself a favor. Stay out of any industry that > requires competent developers. You won't last long. > > Trust me. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of msleeper > Sent: Wednesday, January 14, 2009 3:18 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server browser bugged and messed up > > Karl, you realize there is probably more than 1 or 2 programmers at > Valve right? And they each probably have different tasks assigned to > them? I'd even go so far as to bet that the VGUI programmers wouldn't > have the faintest idea how to troubleshoot the server bugs either. > > Or in your company, does everyone know how to do everyone else's job and > everyone is perfect at everything still? > > > On Wed, 2009-01-14 at 07:26 -0500, Karl Weckstrom wrote: >> Because there's monumental bugs that aren't being fixed. >> >> Valve - STOP coding in new functionality and WORK ON THE BUGS. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Ronny Schedel >> Sent: Wednesday, January 14, 2009 4:58 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Server browser bugged and messed up >> >> >> It's not that bad and you can switch it on or off, so why complain? >> >> > Now back on topic. Why does VALVe feel the urge to mess with the browser >> > >> > the >> > whole time? It's perfectly fine as it was. First the whole sv_tag >> > disaster >> > and now a silly 'teletubby style' server browser. >> > >> > Saint K. >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Mike >> > O'Laughlen >> > Sent: Wednesday, January 14, 2009 3:10 AM >> > To: [email protected] >> > Subject: Re: [hlds] Server browser bugged and messed up >> > >> > Though I totally agree with some of these comments... (and I have to say >> > >> > I'm >> > guilty of adding to these threads.) >> > There is a bug report feature in the game. Use it. It's there because >> > Valve thought it was helpful to provide feedback as well as context to >> > the >> > problem. You get a nice little drop down list of what type of problem >> > it >> > is... I even bet that it gets into a queue. No extra manual labor for >> > the >> > Valve employees to open up an email client and have to copy/paste >> > complaints... Or even if it's really needed because someone had the >> > foresight to use the in-game bug reporting feature... >> > >> > Regardless, let's not talk about UI problems on the HLDS list. It's a >> > minor >> > gripe, and it even has a checkbox to allow you to disable it. >> > >> > Thanks, >> > Mike >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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