what happened to valve's zero club lol !

On 14/01/2009, Karl Weckstrom <[email protected]> wrote:
> In any decent coding outfit, there's a process.
>
> Proof of concept leads to development.
> Development leads to Quality Assurance staging (read: bugfinding and
> killing)
> QA leads to UAT (which is where UAT or "User Acceptance Testing" happens)
> UAT leads to rollout.
>
> I like to think that Steam is a decent outfit with decent leadership, and
> understands the software development lifecycle.
>
> Showstopper bugs are supposed to be prioritized over all else in this kind
> of environment.
>
> Developing an application requires everyone responsible for their piece of
> the project, be it the coder, the QA tester, the rollout teams, the
> engineering teams and the user community that does UAT.
>
> Nobody is perfect, and mistakes do happen - but in my industry, pulling this
> kind of junk gets you fired. If you really feel that Valve is in a
> defensible position, do yourself a favor. Stay out of any industry that
> requires competent developers. You won't last long.
>
> Trust me.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of msleeper
> Sent: Wednesday, January 14, 2009 3:18 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server browser bugged and messed up
>
> Karl, you realize there is probably more than 1 or 2 programmers at
> Valve right? And they each probably have different tasks assigned to
> them? I'd even go so far as to bet that the VGUI programmers wouldn't
> have the faintest idea how to troubleshoot the server bugs either.
>
> Or in your company, does everyone know how to do everyone else's job and
> everyone is perfect at everything still?
>
>
> On Wed, 2009-01-14 at 07:26 -0500, Karl Weckstrom wrote:
>> Because there's monumental bugs that aren't being fixed.
>>
>> Valve - STOP coding in new functionality and WORK ON THE BUGS.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Ronny Schedel
>> Sent: Wednesday, January 14, 2009 4:58 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Server browser bugged and messed up
>>
>>
>> It's not that bad and you can switch it on or off, so why complain?
>>
>> > Now back on topic. Why does VALVe feel the urge to mess with the browser
>> >
>> > the
>> > whole time? It's perfectly fine as it was. First the whole sv_tag
>> > disaster
>> > and now a silly 'teletubby style' server browser.
>> >
>> > Saint K.
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Mike
>> > O'Laughlen
>> > Sent: Wednesday, January 14, 2009 3:10 AM
>> > To: [email protected]
>> > Subject: Re: [hlds] Server browser bugged and messed up
>> >
>> > Though I totally agree with some of these comments... (and I have to say
>> >
>> > I'm
>> > guilty of adding to these threads.)
>> > There is a bug report feature in the game.  Use it.  It's there because
>> > Valve thought it was helpful to provide feedback as well as context to
>> > the
>> > problem.  You get a nice little drop down list of what type of problem
>> > it
>> > is... I even bet that it gets into a queue.  No extra manual labor for
>> > the
>> > Valve employees to open up an email client and have to copy/paste
>> > complaints... Or even if it's really needed because someone had the
>> > foresight to use the in-game bug reporting feature...
>> >
>> > Regardless, let's not talk about UI problems on the HLDS list.  It's a
>> > minor
>> > gripe, and it even has a checkbox to allow you to disable it.
>> >
>> > Thanks,
>> > Mike
>> > _______________________________________________
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>> >
>> >
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>> >
>>
>>
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>
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