Not that much really...probably 5-10k per client if they have their rates
set high. You'll be pushing out a lot more than you'll be taking in. (Wow,
that sounds dirty.)

On Wed, Jan 14, 2009 at 10:21 PM, Chad Austin <[email protected]> wrote:

> Whats the download requirement, I have more upload than I could want.
>
> Richard Eid wrote:
> > I've found that the default rate setting of 10000 gives the client choke,
> > sometimes up to 40 or so.  I don't know how severely this affects
> gameplay,
> > but I bumped my sv_maxrate to 20000 some time ago.  Using the status
> command
> > at the server console shows me that a lot of players use rates higher
> than
> > 10000, so make of that what you will.  In my opinion, choke isn't as big
> a
> > factor in a game like Left 4 Dead, but I like keeping my players happy.
> >
> > 20000B/s * 8(clients) = 160KB/s * 8(bits/byte) = 1.28Mbps bandwidth
> > requirement + a little for overhead.  You should be fine with a 1.5Mbps
> > uplink at a minimum.  Obviously, you can halve that if you leave the
> > sv_maxrate at 10000, but I had versus players complaining about lag when
> I
> > limited bandwidth to 768Kb/s for my server.  Also, campagin mode requires
> > less, but that much should be obvious.  I see spikes as high as 1.2Mbps
> on
> > my single server, so I wouldn't go any less than this unless you won't be
> > hosting any Versus matches.
> >
> > After leaving the server running for a week or two, RAM usage never goes
> > much higher than ~300MB.
> >
> > CPU usage is also relatively low, but this much will depend upon your
> system
> > specs.
> >
> >                                                     -Richard Eid
> >
> >
> > On Wed, Jan 14, 2009 at 4:59 PM, <[email protected]> wrote:
> >
> >
> >> Around 250mb of memory and about 10k/sec upload for each player slot.
> >> CPU usage is comparable to a 20 man TF2 server
> >>
> >>
> >>
> >>
> >>> I am trying to get a feel of the CPU/Bandwidth usage of L4D servers,
> >>> does anyone already know what to expect?
> >>>
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