I host 25 l4d servers and seems to eat up more CPU over bandwith

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On Jan 14, 2009, at 10:33 PM, Chad Austin <[email protected]> wrote:

> Sweet, then I would be able to easily host 10 servers without  
> upgrading
> my ram, can a single 2.33 ghz E5410 core handle 2 servers?
>
> Cc2iscooL wrote:
>> Not that much really...probably 5-10k per client if they have their  
>> rates
>> set high. You'll be pushing out a lot more than you'll be taking  
>> in. (Wow,
>> that sounds dirty.)
>>
>> On Wed, Jan 14, 2009 at 10:21 PM, Chad Austin <[email protected]>  
>> wrote:
>>
>>
>>> Whats the download requirement, I have more upload than I could  
>>> want.
>>>
>>> Richard Eid wrote:
>>>
>>>> I've found that the default rate setting of 10000 gives the  
>>>> client choke,
>>>> sometimes up to 40 or so.  I don't know how severely this affects
>>>>
>>> gameplay,
>>>
>>>> but I bumped my sv_maxrate to 20000 some time ago.  Using the  
>>>> status
>>>>
>>> command
>>>
>>>> at the server console shows me that a lot of players use rates  
>>>> higher
>>>>
>>> than
>>>
>>>> 10000, so make of that what you will.  In my opinion, choke isn't  
>>>> as big
>>>>
>>> a
>>>
>>>> factor in a game like Left 4 Dead, but I like keeping my players  
>>>> happy.
>>>>
>>>> 20000B/s * 8(clients) = 160KB/s * 8(bits/byte) = 1.28Mbps bandwidth
>>>> requirement + a little for overhead.  You should be fine with a  
>>>> 1.5Mbps
>>>> uplink at a minimum.  Obviously, you can halve that if you leave  
>>>> the
>>>> sv_maxrate at 10000, but I had versus players complaining about  
>>>> lag when
>>>>
>>> I
>>>
>>>> limited bandwidth to 768Kb/s for my server.  Also, campagin mode  
>>>> requires
>>>> less, but that much should be obvious.  I see spikes as high as  
>>>> 1.2Mbps
>>>>
>>> on
>>>
>>>> my single server, so I wouldn't go any less than this unless you  
>>>> won't be
>>>> hosting any Versus matches.
>>>>
>>>> After leaving the server running for a week or two, RAM usage  
>>>> never goes
>>>> much higher than ~300MB.
>>>>
>>>> CPU usage is also relatively low, but this much will depend upon  
>>>> your
>>>>
>>> system
>>>
>>>> specs.
>>>>
>>>>                                                    -Richard Eid
>>>>
>>>>
>>>> On Wed, Jan 14, 2009 at 4:59 PM, <[email protected]> wrote:
>>>>
>>>>
>>>>
>>>>> Around 250mb of memory and about 10k/sec upload for each player  
>>>>> slot.
>>>>> CPU usage is comparable to a 20 man TF2 server
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> I am trying to get a feel of the CPU/Bandwidth usage of L4D  
>>>>>> servers,
>>>>>> does anyone already know what to expect?
>>>>>>
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>>>>>>
>>>>>>
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>>>>>
>>>>>
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>
>
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