I host 25 l4d servers and seems to eat up more CPU over bandwith Sent from my iPhone
On Jan 14, 2009, at 10:33 PM, Chad Austin <[email protected]> wrote: > Sweet, then I would be able to easily host 10 servers without > upgrading > my ram, can a single 2.33 ghz E5410 core handle 2 servers? > > Cc2iscooL wrote: >> Not that much really...probably 5-10k per client if they have their >> rates >> set high. You'll be pushing out a lot more than you'll be taking >> in. (Wow, >> that sounds dirty.) >> >> On Wed, Jan 14, 2009 at 10:21 PM, Chad Austin <[email protected]> >> wrote: >> >> >>> Whats the download requirement, I have more upload than I could >>> want. >>> >>> Richard Eid wrote: >>> >>>> I've found that the default rate setting of 10000 gives the >>>> client choke, >>>> sometimes up to 40 or so. I don't know how severely this affects >>>> >>> gameplay, >>> >>>> but I bumped my sv_maxrate to 20000 some time ago. Using the >>>> status >>>> >>> command >>> >>>> at the server console shows me that a lot of players use rates >>>> higher >>>> >>> than >>> >>>> 10000, so make of that what you will. In my opinion, choke isn't >>>> as big >>>> >>> a >>> >>>> factor in a game like Left 4 Dead, but I like keeping my players >>>> happy. >>>> >>>> 20000B/s * 8(clients) = 160KB/s * 8(bits/byte) = 1.28Mbps bandwidth >>>> requirement + a little for overhead. You should be fine with a >>>> 1.5Mbps >>>> uplink at a minimum. Obviously, you can halve that if you leave >>>> the >>>> sv_maxrate at 10000, but I had versus players complaining about >>>> lag when >>>> >>> I >>> >>>> limited bandwidth to 768Kb/s for my server. Also, campagin mode >>>> requires >>>> less, but that much should be obvious. I see spikes as high as >>>> 1.2Mbps >>>> >>> on >>> >>>> my single server, so I wouldn't go any less than this unless you >>>> won't be >>>> hosting any Versus matches. >>>> >>>> After leaving the server running for a week or two, RAM usage >>>> never goes >>>> much higher than ~300MB. >>>> >>>> CPU usage is also relatively low, but this much will depend upon >>>> your >>>> >>> system >>> >>>> specs. >>>> >>>> -Richard Eid >>>> >>>> >>>> On Wed, Jan 14, 2009 at 4:59 PM, <[email protected]> wrote: >>>> >>>> >>>> >>>>> Around 250mb of memory and about 10k/sec upload for each player >>>>> slot. >>>>> CPU usage is comparable to a 20 man TF2 server >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> I am trying to get a feel of the CPU/Bandwidth usage of L4D >>>>>> servers, >>>>>> does anyone already know what to expect? >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

