Sweet, then I would be able to easily host 10 servers without upgrading
my ram, can a single 2.33 ghz E5410 core handle 2 servers?

Cc2iscooL wrote:
> Not that much really...probably 5-10k per client if they have their rates
> set high. You'll be pushing out a lot more than you'll be taking in. (Wow,
> that sounds dirty.)
>
> On Wed, Jan 14, 2009 at 10:21 PM, Chad Austin <[email protected]> wrote:
>
>   
>> Whats the download requirement, I have more upload than I could want.
>>
>> Richard Eid wrote:
>>     
>>> I've found that the default rate setting of 10000 gives the client choke,
>>> sometimes up to 40 or so.  I don't know how severely this affects
>>>       
>> gameplay,
>>     
>>> but I bumped my sv_maxrate to 20000 some time ago.  Using the status
>>>       
>> command
>>     
>>> at the server console shows me that a lot of players use rates higher
>>>       
>> than
>>     
>>> 10000, so make of that what you will.  In my opinion, choke isn't as big
>>>       
>> a
>>     
>>> factor in a game like Left 4 Dead, but I like keeping my players happy.
>>>
>>> 20000B/s * 8(clients) = 160KB/s * 8(bits/byte) = 1.28Mbps bandwidth
>>> requirement + a little for overhead.  You should be fine with a 1.5Mbps
>>> uplink at a minimum.  Obviously, you can halve that if you leave the
>>> sv_maxrate at 10000, but I had versus players complaining about lag when
>>>       
>> I
>>     
>>> limited bandwidth to 768Kb/s for my server.  Also, campagin mode requires
>>> less, but that much should be obvious.  I see spikes as high as 1.2Mbps
>>>       
>> on
>>     
>>> my single server, so I wouldn't go any less than this unless you won't be
>>> hosting any Versus matches.
>>>
>>> After leaving the server running for a week or two, RAM usage never goes
>>> much higher than ~300MB.
>>>
>>> CPU usage is also relatively low, but this much will depend upon your
>>>       
>> system
>>     
>>> specs.
>>>
>>>                                                     -Richard Eid
>>>
>>>
>>> On Wed, Jan 14, 2009 at 4:59 PM, <[email protected]> wrote:
>>>
>>>
>>>       
>>>> Around 250mb of memory and about 10k/sec upload for each player slot.
>>>> CPU usage is comparable to a 20 man TF2 server
>>>>
>>>>
>>>>
>>>>
>>>>         
>>>>> I am trying to get a feel of the CPU/Bandwidth usage of L4D servers,
>>>>> does anyone already know what to expect?
>>>>>
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>>>>>
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