As could I and many members of our servers.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of DontWannaName!
Sent: Monday, February 02, 2009 8:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I dont think this was required. I didnt update and my servers stayed full, I
could still join after restarting steam too.




________________________________
From: Jason Ruymen <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>; "[email protected]"
<[email protected]>; "[email protected]"
<[email protected]>
Sent: Monday, February 2, 2009 5:24:30 PM
Subject: [hlds] Team Fortress 2 Update Available

A required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive the update.  The specific changes include:

New client features:
- Added view model FOV slider to advanced multiplayer options.
- Added a hide view model option to advanced multiplayer options.
- Added custom crosshair support.
        - Added crosshair image, scale, and color settings to the
Options->Multiplayer settings tab.
        - Moved HUD minimal mode & Disable Spray options into the Advanced
Multiplayer settings.
- Added "open_charinfo_direct" command that opens the loadout directly to
the class you're currently playing.
        - Replaced the "Open Loadout" entry in the options->keys dialog with
this new command. Rebind / reset your config to defaults to use it.

New server features:
- Added "tf_damage_disablespread" convar to disable the 25% damage spread on
all damage.
- Added class limit support to tournament mode.
        - Set the "tf_tournament_classlimit_X" convars to the max number of
class X allowed.
- Added "tf_tournament_hide_domination_icons" convar, that allows a
tournament mode server to force clients not to display domination icons over
their nemeses.

Gameplay changes:
- Modified critical hit calculation. Overall, critical hit chance is now
much more recent-performance based.
        - Base chance is now 2% (was 5%).
        - Bonus range based on damage done changed from 0%-15% to 0%-10%
        - Damage range required for bonus changed from 0-1600 to 0-800.
- Reduced random damage spread applied to all player damage from +-25% to
+-10%.
- Slight reduction (improvement) of the minigun's spread.
- Increased flare direct hit damage from 20 to 30.
- Rewrote Natascha's slowdown code to be more consistent.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e.
Kritzkrieg makes all shots critical hits).
- Stealthed spies are no longer able to pickup the intelligence. They must
uncloak first.
- Increased soldier primary ammo count from 16 to 20.

Bugfixes:
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_"
CON_COMMAND scripts to prevent clients issuing the commands.
- Fixed bug in teleporter logic that allowed engineers to build teleporters
with HUGE health values.
- Fixed matching teleporter not getting a health buff when the pair is
upgraded (only the tele you were hitting got the health buff).
- Fixed Medic ÜberCharge percentage in minimal-HUD mode.
- Protected against an HLTV related server crash.

Note that we are still working on the client timeout and lag issues.

Jason

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