Great update! Less crits and less of the random ftw!

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of David Cousins
Sent: 03 February 2009 10:38
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

TF2 turned a lot of people off with the sheer randomness of it's  
mechanics. Anything to scrap or tone them down is a good thing IMHO.



On 3 Feb 2009, at 08:52, Flubber <[email protected]> wrote:

> I'm afraid with those change that TF2 is going the cs path, fun and  
> cool
> game to 1337 game. That's make me a sad panda.
> At least this time all ours ervers launch directly.
>
> 2009/2/3 CLAN RCR <[email protected]>
>
>> The Backburner shouldn't take a nerf because it's 100% crits to the  
>> back so
>> it's model/hitbox-dependent. I doubt anything happened to it.
>>
>> -Matt
>>
>> On Mon, Feb 2, 2009 at 7:34 PM, msleeper <[email protected]>  
>> wrote:
>>
>>> Now that critical hits are nerfed, the Backburner has likely lost  
>>> a lot
>>> of it's lethal power. I can't say for certain since I haven't been  
>>> able
>>> to play with it, but if the Backburner sucks the big one, can we see
>>> some sort of return on it (maybe the +50 health back)?
>>>
>>> On Mon, 2009-02-02 at 17:24 -0800, Jason Ruymen wrote:
>>>> A required update for Team Fortress 2 has been released.  Please  
>>>> run
>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>
>>>> New client features:
>>>> - Added view model FOV slider to advanced multiplayer options.
>>>> - Added a hide view model option to advanced multiplayer options.
>>>> - Added custom crosshair support.
>>>>        - Added crosshair image, scale, and color settings to the
>>> Options->Multiplayer settings tab.
>>>>        - Moved HUD minimal mode & Disable Spray options into the
>>> Advanced Multiplayer settings.
>>>> - Added "open_charinfo_direct" command that opens the loadout  
>>>> directly
>>> to the class you're currently playing.
>>>>        - Replaced the "Open Loadout" entry in the options->keys  
>>>> dialog
>>> with this new command. Rebind / reset your config to defaults to  
>>> use it.
>>>>
>>>> New server features:
>>>> - Added "tf_damage_disablespread" convar to disable the 25% damage
>>> spread on all damage.
>>>> - Added class limit support to tournament mode.
>>>>        - Set the "tf_tournament_classlimit_X" convars to the max
>> number
>>> of class X allowed.
>>>> - Added "tf_tournament_hide_domination_icons" convar, that allows a
>>> tournament mode server to force clients not to display domination  
>>> icons
>> over
>>> their nemeses.
>>>>
>>>> Gameplay changes:
>>>> - Modified critical hit calculation. Overall, critical hit chance  
>>>> is
>> now
>>> much more recent-performance based.
>>>>        - Base chance is now 2% (was 5%).
>>>>        - Bonus range based on damage done changed from 0%-15% to
>> 0%-10%
>>>>        - Damage range required for bonus changed from 0-1600 to  
>>>> 0-800.
>>>> - Reduced random damage spread applied to all player damage from  
>>>> +-25%
>>> to +-10%.
>>>> - Slight reduction (improvement) of the minigun's spread.
>>>> - Increased flare direct hit damage from 20 to 30.
>>>> - Rewrote Natascha's slowdown code to be more consistent.
>>>> - Sniper rifle now supports Crit Boost state like all other weapons
>>> (i.e. Kritzkrieg makes all shots critical hits).
>>>> - Stealthed spies are no longer able to pickup the intelligence.  
>>>> They
>>> must uncloak first.
>>>> - Increased soldier primary ammo count from 16 to 20.
>>>>
>>>> Bugfixes:
>>>> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several
>> "physics_"
>>> CON_COMMAND scripts to prevent clients issuing the commands.
>>>> - Fixed bug in teleporter logic that allowed engineers to build
>>> teleporters with HUGE health values.
>>>> - Fixed matching teleporter not getting a health buff when the  
>>>> pair is
>>> upgraded (only the tele you were hitting got the health buff).
>>>> - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
>>>> - Protected against an HLTV related server crash.
>>>>
>>>> Note that we are still working on the client timeout and lag  
>>>> issues.
>>>>
>>>> Jason
>>>>
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