Great update! Less crits and less of the random ftw! -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of David Cousins Sent: 03 February 2009 10:38 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available
TF2 turned a lot of people off with the sheer randomness of it's mechanics. Anything to scrap or tone them down is a good thing IMHO. On 3 Feb 2009, at 08:52, Flubber <[email protected]> wrote: > I'm afraid with those change that TF2 is going the cs path, fun and > cool > game to 1337 game. That's make me a sad panda. > At least this time all ours ervers launch directly. > > 2009/2/3 CLAN RCR <[email protected]> > >> The Backburner shouldn't take a nerf because it's 100% crits to the >> back so >> it's model/hitbox-dependent. I doubt anything happened to it. >> >> -Matt >> >> On Mon, Feb 2, 2009 at 7:34 PM, msleeper <[email protected]> >> wrote: >> >>> Now that critical hits are nerfed, the Backburner has likely lost >>> a lot >>> of it's lethal power. I can't say for certain since I haven't been >>> able >>> to play with it, but if the Backburner sucks the big one, can we see >>> some sort of return on it (maybe the +50 health back)? >>> >>> On Mon, 2009-02-02 at 17:24 -0800, Jason Ruymen wrote: >>>> A required update for Team Fortress 2 has been released. Please >>>> run >>> hldsupdatetool to receive the update. The specific changes include: >>>> >>>> New client features: >>>> - Added view model FOV slider to advanced multiplayer options. >>>> - Added a hide view model option to advanced multiplayer options. >>>> - Added custom crosshair support. >>>> - Added crosshair image, scale, and color settings to the >>> Options->Multiplayer settings tab. >>>> - Moved HUD minimal mode & Disable Spray options into the >>> Advanced Multiplayer settings. >>>> - Added "open_charinfo_direct" command that opens the loadout >>>> directly >>> to the class you're currently playing. >>>> - Replaced the "Open Loadout" entry in the options->keys >>>> dialog >>> with this new command. Rebind / reset your config to defaults to >>> use it. >>>> >>>> New server features: >>>> - Added "tf_damage_disablespread" convar to disable the 25% damage >>> spread on all damage. >>>> - Added class limit support to tournament mode. >>>> - Set the "tf_tournament_classlimit_X" convars to the max >> number >>> of class X allowed. >>>> - Added "tf_tournament_hide_domination_icons" convar, that allows a >>> tournament mode server to force clients not to display domination >>> icons >> over >>> their nemeses. >>>> >>>> Gameplay changes: >>>> - Modified critical hit calculation. Overall, critical hit chance >>>> is >> now >>> much more recent-performance based. >>>> - Base chance is now 2% (was 5%). >>>> - Bonus range based on damage done changed from 0%-15% to >> 0%-10% >>>> - Damage range required for bonus changed from 0-1600 to >>>> 0-800. >>>> - Reduced random damage spread applied to all player damage from >>>> +-25% >>> to +-10%. >>>> - Slight reduction (improvement) of the minigun's spread. >>>> - Increased flare direct hit damage from 20 to 30. >>>> - Rewrote Natascha's slowdown code to be more consistent. >>>> - Sniper rifle now supports Crit Boost state like all other weapons >>> (i.e. Kritzkrieg makes all shots critical hits). >>>> - Stealthed spies are no longer able to pickup the intelligence. >>>> They >>> must uncloak first. >>>> - Increased soldier primary ammo count from 16 to 20. >>>> >>>> Bugfixes: >>>> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several >> "physics_" >>> CON_COMMAND scripts to prevent clients issuing the commands. >>>> - Fixed bug in teleporter logic that allowed engineers to build >>> teleporters with HUGE health values. >>>> - Fixed matching teleporter not getting a health buff when the >>>> pair is >>> upgraded (only the tele you were hitting got the health buff). >>>> - Fixed Medic ÜberCharge percentage in minimal-HUD mode. >>>> - Protected against an HLTV related server crash. >>>> >>>> Note that we are still working on the client timeout and lag >>>> issues. >>>> >>>> Jason >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

