The Backburner shouldn't take a nerf because it's 100% crits to the back so it's model/hitbox-dependent. I doubt anything happened to it.
-Matt On Mon, Feb 2, 2009 at 7:34 PM, msleeper <[email protected]> wrote: > Now that critical hits are nerfed, the Backburner has likely lost a lot > of it's lethal power. I can't say for certain since I haven't been able > to play with it, but if the Backburner sucks the big one, can we see > some sort of return on it (maybe the +50 health back)? > > On Mon, 2009-02-02 at 17:24 -0800, Jason Ruymen wrote: > > A required update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive the update. The specific changes include: > > > > New client features: > > - Added view model FOV slider to advanced multiplayer options. > > - Added a hide view model option to advanced multiplayer options. > > - Added custom crosshair support. > > - Added crosshair image, scale, and color settings to the > Options->Multiplayer settings tab. > > - Moved HUD minimal mode & Disable Spray options into the > Advanced Multiplayer settings. > > - Added "open_charinfo_direct" command that opens the loadout directly > to the class you're currently playing. > > - Replaced the "Open Loadout" entry in the options->keys dialog > with this new command. Rebind / reset your config to defaults to use it. > > > > New server features: > > - Added "tf_damage_disablespread" convar to disable the 25% damage > spread on all damage. > > - Added class limit support to tournament mode. > > - Set the "tf_tournament_classlimit_X" convars to the max number > of class X allowed. > > - Added "tf_tournament_hide_domination_icons" convar, that allows a > tournament mode server to force clients not to display domination icons over > their nemeses. > > > > Gameplay changes: > > - Modified critical hit calculation. Overall, critical hit chance is now > much more recent-performance based. > > - Base chance is now 2% (was 5%). > > - Bonus range based on damage done changed from 0%-15% to 0%-10% > > - Damage range required for bonus changed from 0-1600 to 0-800. > > - Reduced random damage spread applied to all player damage from +-25% > to +-10%. > > - Slight reduction (improvement) of the minigun's spread. > > - Increased flare direct hit damage from 20 to 30. > > - Rewrote Natascha's slowdown code to be more consistent. > > - Sniper rifle now supports Crit Boost state like all other weapons > (i.e. Kritzkrieg makes all shots critical hits). > > - Stealthed spies are no longer able to pickup the intelligence. They > must uncloak first. > > - Increased soldier primary ammo count from 16 to 20. > > > > Bugfixes: > > - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" > CON_COMMAND scripts to prevent clients issuing the commands. > > - Fixed bug in teleporter logic that allowed engineers to build > teleporters with HUGE health values. > > - Fixed matching teleporter not getting a health buff when the pair is > upgraded (only the tele you were hitting got the health buff). > > - Fixed Medic ÜberCharge percentage in minimal-HUD mode. > > - Protected against an HLTV related server crash. > > > > Note that we are still working on the client timeout and lag issues. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

