The timing under VM's is not reliable enough for games. Basically time
can and DOES go backwards as the hardware timer is also virtualised.
This is much less apparent in single core VM's but in multi core VM's
its a major problem.
Regards
Steve
----- Original Message -----
From: "Chad Austin" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list"
<[email protected]>
Sent: Saturday, February 07, 2009 11:32 PM
Subject: [hlds] VMware Advise
> Does anyone have experience using VMware with source engine game
> servers? I have heard it has timing issues and would not be acceptable
> for scrim servers due to lag spikes, is this true?
>
> -Chad
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
================================================
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.
In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [email protected].
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds