Maybe it was causing a conflict in some binary code that read the STEAM ID's wrong?
On Mon, Feb 16, 2009 at 9:18 PM, 1nsane <[email protected]> wrote: > If they are SQL based you can always make a query: > UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8)) > > or > > UPDATE sm_admins SET identity=CONCAT('STEAM_1',SUBSTRING(identity,8)) > > For older Sourcemod versions. > > On Mon, Feb 16, 2009 at 9:08 PM, msleeper <[email protected]> wrote: > > > Do you use SourceBans 1.4 or greater? If so, no. If not, maybe. > > Seach/replace the files and you should be good to go though. > > > > > > On Tue, 2009-02-17 at 13:03 +1100, Arg! wrote: > > > Does this mean our ban lists are all completely useless because the > steam > > id > > > format has changed? > > > > > > > > > On Tue, Feb 17, 2009 at 12:55 PM, Anthal <[email protected]> > > wrote: > > > > > > > This is from the Steam Update Page. > > > > > > > > /Sticky bombs now get a reduced close range damage ramp up (like > Rocket > > > > Launcher & Syringe Gun) > > > > Ultimately reduces damage done by sticky bombs to enemies <512 units > > > > from the Demoman/ > > > > > > > > So, which is it. Pipes or stickies? o_O > > > > > > > > Jason Ruymen wrote: > > > > > A required update for Team Fortress 2, along with an optional > update > > for > > > > Day of Defeat: Source has been released. Please run hldsupdatetool > to > > > > receive the update. The specific changes include: > > > > > > > > > > - Pipebombs now get a reduced close range damage ramp up (like > Rocket > > > > Launcher & Syringe Gun) > > > > > - Ultimately reduces damage done by pipebombs to enemies > <512 > > > > units from the Demoman > > > > > - Moved the unlockable system over to the new item backend: > > > > > - Added a warning dialog to the loadout screen telling > > clients > > > > when the server they're on could not get their loadout > > > > > - Made "tf_damage_disablespread" a replicated convar, so clients > can > > see > > > > the value of it on the server they're connected to > > > > > - Renamed "mp_stalemate_at_timelimit" to > "mp_match_end_at_timelimit", > > to > > > > better explain its function now that stalemate is optional > > > > > - Protected several more commands from client exploitation > > > > > - Fixed muzzle flashes & shell ejections still playing when > > viewmodels > > > > are hidden > > > > > - Server tags can now be used to include or exclude servers from > the > > list > > > > > > > > > > Jason > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

