Maybe it was causing a conflict in some binary code that read the STEAM ID's
wrong?

On Mon, Feb 16, 2009 at 9:18 PM, 1nsane <[email protected]> wrote:

> If they are SQL based you can always make a query:
> UPDATE bans steamid=CONCAT('STEAM_1',SUBSTRING(steamid,8))
>
> or
>
> UPDATE sm_admins SET identity=CONCAT('STEAM_1',SUBSTRING(identity,8))
>
> For older Sourcemod versions.
>
> On Mon, Feb 16, 2009 at 9:08 PM, msleeper <[email protected]> wrote:
>
> > Do you use SourceBans 1.4 or greater? If so, no. If not, maybe.
> > Seach/replace the files and you should be good to go though.
> >
> >
> > On Tue, 2009-02-17 at 13:03 +1100, Arg! wrote:
> > > Does this mean our ban lists are all completely useless because the
> steam
> > id
> > > format has changed?
> > >
> > >
> > > On Tue, Feb 17, 2009 at 12:55 PM, Anthal <[email protected]>
> > wrote:
> > >
> > > > This is from the Steam Update Page.
> > > >
> > > > /Sticky bombs now get a reduced close range damage ramp up (like
> Rocket
> > > > Launcher & Syringe Gun)
> > > > Ultimately reduces damage done by sticky bombs to enemies <512 units
> > > > from the Demoman/
> > > >
> > > > So, which is it. Pipes or stickies? o_O
> > > >
> > > > Jason Ruymen wrote:
> > > > > A required update for Team Fortress 2, along with an optional
> update
> > for
> > > > Day of Defeat: Source has been released.  Please run hldsupdatetool
> to
> > > > receive the update.  The specific changes include:
> > > > >
> > > > > - Pipebombs now get a reduced close range damage ramp up (like
> Rocket
> > > > Launcher & Syringe Gun)
> > > > >         - Ultimately reduces damage done by pipebombs to enemies
> <512
> > > > units from the Demoman
> > > > > - Moved the unlockable system over to the new item backend:
> > > > >         - Added a warning dialog to the loadout screen telling
> > clients
> > > > when the server they're on could not get their loadout
> > > > > - Made "tf_damage_disablespread" a replicated convar, so clients
> can
> > see
> > > > the value of it on the server they're connected to
> > > > > - Renamed "mp_stalemate_at_timelimit" to
> "mp_match_end_at_timelimit",
> > to
> > > > better explain its function now that stalemate is optional
> > > > > - Protected several more commands from client exploitation
> > > > > - Fixed muzzle flashes & shell ejections still playing when
> > viewmodels
> > > > are hidden
> > > > > - Server tags can now be used to include or exclude servers from
> the
> > list
> > > > >
> > > > > Jason
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to