People are complaining about this on the Steam Forums, and there should be an official statement about this. Included in the statement should be a fix for the issue.
-------------------------------------------------- From: "Tony Paloma" <[email protected]> Sent: 17 February, 2009 03:01 To: "'Half-Life dedicated Win32 server mailing list'" <[email protected]> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable> I'd feel better about that article if there was some proof or citations to > its claims. All of a sudden everyone's ID went from the Individual > universe > to Public? Doesn't really make sense. I would accept something like "Oh, > Valve is now trying to adhere to the standard they created." But I'd like > to > hear that from Valve. > > Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of the > account where Y can be 0-9 is bogus. Also, if anyone replies saying that > 'Y' > actually has to do with the server in which registration occurred or > whether > or not the account was created pre or post-HL2 release (or some other era- > based explanation) please assume I replied with '/facepalm'. > > Furthermore, after looking at it a bit more, that article is inconsistent > anyways. At one point it says the Y is the type, later it says it's > assigned > "apparently at random." > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Matthew Bancroft > Sent: Monday, February 16, 2009 6:39 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update > Available > > For more information on how STEAMID's are broken down, please read > this wikipedia article: http://en.wikipedia.org/wiki/SteamID > > The article should give you an understanding as to how a steamid is > constructed and why valve are making these apparent changes. > > Regards > Matthew Bancroft > > > > 2009/2/17 Andrew Armstrong <[email protected]>: >> Could someone please clarify what exactly has changed in the STEAM ID >> format, and whether this affects existing banned.cfg entries for STEAM > IDs? >> >> Thanks! >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Justin >> Sent: Tuesday, 17 February 2009 1:10 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update >> Available >> >> Probably to make the L4D IDs match with TF2? >> >> On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald < >> [email protected]> wrote: >> >>> You have to change all of the STEAM_0's to STEAM_1's. >>> >>> That's all. >>> >>> But still, what's the purpose of the change in the first place. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Arg! >>> Sent: Monday, February 16, 2009 9:04 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update >>> Available >>> >>> Does this mean our ban lists are all completely useless because the > steam >>> id >>> format has changed? >>> >>> >>> On Tue, Feb 17, 2009 at 12:55 PM, Anthal <[email protected]> >>> wrote: >>> >>> > This is from the Steam Update Page. >>> > >>> > /Sticky bombs now get a reduced close range damage ramp up (like >>> > Rocket >>> > Launcher & Syringe Gun) >>> > Ultimately reduces damage done by sticky bombs to enemies <512 units >>> > from the Demoman/ >>> > >>> > So, which is it. Pipes or stickies? o_O >>> > >>> > Jason Ruymen wrote: >>> > > A required update for Team Fortress 2, along with an optional update >>> for >>> > Day of Defeat: Source has been released. Please run hldsupdatetool to >>> > receive the update. The specific changes include: >>> > > >>> > > - Pipebombs now get a reduced close range damage ramp up (like >>> > > Rocket >>> > Launcher & Syringe Gun) >>> > > - Ultimately reduces damage done by pipebombs to enemies >>> > > <512 >>> > units from the Demoman >>> > > - Moved the unlockable system over to the new item backend: >>> > > - Added a warning dialog to the loadout screen telling > clients >>> > when the server they're on could not get their loadout >>> > > - Made "tf_damage_disablespread" a replicated convar, so clients can >>> see >>> > the value of it on the server they're connected to >>> > > - Renamed "mp_stalemate_at_timelimit" to >>> > > "mp_match_end_at_timelimit", >>> to >>> > better explain its function now that stalemate is optional >>> > > - Protected several more commands from client exploitation >>> > > - Fixed muzzle flashes & shell ejections still playing when > viewmodels >>> > are hidden >>> > > - Server tags can now be used to include or exclude servers from the >>> list >>> > > >>> > > Jason >>> > > >>> > > _______________________________________________ >>> > > To unsubscribe, edit your list preferences, or view the list > archives, >>> > please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

