Find and replace. It'll take you 5 minutes. :|
On Mon, Feb 16, 2009 at 11:23 PM, SmOoThEm <[email protected]> wrote: > Valves update today was uncalled for and completely trashed our services. > For those of you who didn't already know heres the recap. > > NO Banlists work > NO Hlstats work > NO admin plugins or reserve slots work > > They decided to change everyone's STEAM ID and just unbanned the entire > population from all servers. > Nice job valve, some warning would have saved everyone A LOT of time and > headaches! > This has to be one of the single worst updates of all time, and it happened > on a Monday. > Valve really needs to make a beta test program or some kind if announcement > of what's coming, this is absolutely ridiculous. > > Here my numbers im sure there are others with like sums. > 104834 stats players > Total bans 4331 > 150+ reserveslots > 40+ Admins > All this has to be changed overnight, and some of us have work tomorrow. > > I just don't understand what valve thinks about for these updates "Lets see > how much we can fuck up our community today!" > WE NEED A WARNING!!! > > SmOoThEm > Leader of RightToRule > www.RightToRule.com > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tony Paloma > Sent: Monday, February 16, 2009 7:49 PM > To: [email protected] > Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update > Available > > I understand the numbers came from the SDK. I'm just saying that the > statement made in the article that the middle number in the SteamID and the > account type are the same is bogus. The account type and that middle number > come from different spots of the 64bit SteamID. The middle number of the > SteamID comes from a single bit (the least significant bit, actually) and > seems to be arbitrary. > > The entire point of my post is that people make tons of assumptions about > SteamIDs with no proof or statements from Valve. I was hoping Valve could > clarify. > > -----Original Message----- > From: Fyren <[email protected]> > Date: Mon, Feb 16, 2009 at 7:21 PM > Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update > Available > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > > > On Mon, Feb 16, 2009 at 22:01, Tony Paloma <[email protected]> > wrote: > > I'd feel better about that article if there was some proof or citations > to > > its claims. All of a sudden everyone's ID went from the Individual > universe > > to Public? Doesn't really make sense. I would accept something like "Oh, > > Valve is now trying to adhere to the standard they created." But I'd like > to > > hear that from Valve. > > > > Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of > the > > account where Y can be 0-9 is bogus. Also, if anyone replies saying that > 'Y' > > actually has to do with the server in which registration occurred or > whether > > or not the account was created pre or post-HL2 release (or some other > era- > > based explanation) please assume I replied with '/facepalm'. > > > > Furthermore, after looking at it a bit more, that article is inconsistent > > anyways. At one point it says the Y is the type, later it says it's > assigned > > "apparently at random." > > The information about the "Y" was simply taken straight out of > steamclientpublic.h in the SDK: > > // Steam account types > enum EAccountType > { > k_EAccountTypeInvalid = 0, > k_EAccountTypeIndividual = 1, // single user account > k_EAccountTypeMultiseat = 2, // multiseat (e.g. > cybercafe) account > k_EAccountTypeGameServer = 3, // game server account > k_EAccountTypeAnonGameServer = 4, // anonymous game server > account > k_EAccountTypePending = 5, // pending > k_EAccountTypeContentServer = 6, // content server > k_EAccountTypeClan = 7, > k_EAccountTypeChat = 8, > k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used > by superpeers to seed content to users of Steam P2P stuff > > // Max of 16 items in this field > k_EAccountTypeMax > }; > > -Fyren > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

