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On Mon, Feb 16, 2009 at 11:23 PM, SmOoThEm <[email protected]> wrote:

> Valves update today was uncalled for and completely trashed our services.
> For those of you who didn't already know heres the recap.
>
> NO Banlists work
> NO Hlstats work
> NO admin plugins or reserve slots work
>
> They decided to change everyone's STEAM ID and just unbanned the entire
> population from all servers.
> Nice job valve, some warning would have saved everyone A LOT of time and
> headaches!
> This has to be one of the single worst updates of all time, and it happened
> on a Monday.
> Valve really needs to make a beta test program or some kind if announcement
> of what's coming, this is absolutely ridiculous.
>
> Here my numbers im sure there are others with like sums.
> 104834 stats players
> Total bans 4331
> 150+ reserveslots
> 40+ Admins
> All this has to be changed overnight, and some of us have work tomorrow.
>
> I just don't understand what valve thinks about for these updates "Lets see
> how much we can fuck up our community today!"
> WE NEED A WARNING!!!
>
> SmOoThEm
> Leader of RightToRule
> www.RightToRule.com
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Paloma
> Sent: Monday, February 16, 2009 7:49 PM
> To: [email protected]
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> Available
>
> I understand the numbers came from the SDK. I'm just saying that the
> statement made in the article that the middle number in the SteamID and the
> account type are the same is bogus. The account type and that middle number
> come from different spots of the 64bit SteamID. The middle number of the
> SteamID comes from a single bit (the least significant bit, actually) and
> seems to be arbitrary.
>
> The entire point of my post is that people make tons of assumptions about
> SteamIDs with no proof or statements from Valve. I was hoping Valve could
> clarify.
>
> -----Original Message-----
> From: Fyren <[email protected]>
> Date: Mon, Feb 16, 2009 at 7:21 PM
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> Available
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
>
>
> On Mon, Feb 16, 2009 at 22:01, Tony Paloma <[email protected]>
> wrote:
> > I'd feel better about that article if there was some proof or citations
> to
> > its claims. All of a sudden everyone's ID went from the Individual
> universe
> > to Public? Doesn't really make sense. I would accept something like "Oh,
> > Valve is now trying to adhere to the standard they created." But I'd like
> to
> > hear that from Valve.
> >
> > Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of
> the
> > account where Y can be 0-9 is bogus. Also, if anyone replies saying that
> 'Y'
> > actually has to do with the server in which registration occurred or
> whether
> > or not the account was created pre or post-HL2 release (or some other
> era-
> > based explanation) please assume I replied with '/facepalm'.
> >
> > Furthermore, after looking at it a bit more, that article is inconsistent
> > anyways. At one point it says the Y is the type, later it says it's
> assigned
> > "apparently at random."
>
> The information about the "Y" was simply taken straight out of
> steamclientpublic.h in the SDK:
>
> // Steam account types
> enum EAccountType
> {
>       k_EAccountTypeInvalid = 0,
>       k_EAccountTypeIndividual = 1,           // single user account
>       k_EAccountTypeMultiseat = 2,            // multiseat (e.g.
> cybercafe) account
>       k_EAccountTypeGameServer = 3,           // game server account
>       k_EAccountTypeAnonGameServer = 4,       // anonymous game server
> account
>       k_EAccountTypePending = 5,                      // pending
>       k_EAccountTypeContentServer = 6,        // content server
>       k_EAccountTypeClan = 7,
>       k_EAccountTypeChat = 8,
>       k_EAccountTypeP2PSuperSeeder = 9,       // a fake steamid used
> by superpeers to seed content to users of Steam P2P stuff
>
>       // Max of 16 items in this field
>       k_EAccountTypeMax
> };
>
> -Fyren
>
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