Yes im working on updating now and getting everything back to normal, one problem after another after another. :(
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of StevoTVR Sent: Monday, February 16, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available As someone else said, the newer releases of SourceMod handles the change internally. So updating SourceMod (and possibly SourceBans) should fix the problem without having to update your admin list/database. -- Stevo.TVR TheVille.Org DogGunn wrote: > Anyone using SourceBans and got a quick way to update the Steam ID list? > > Love you VALVe... > > On Tue, Feb 17, 2009 at 4:23 PM, SmOoThEm <[email protected]> wrote: > > >> Valves update today was uncalled for and completely trashed our services. >> For those of you who didn't already know heres the recap. >> >> NO Banlists work >> NO Hlstats work >> NO admin plugins or reserve slots work >> >> They decided to change everyone's STEAM ID and just unbanned the entire >> population from all servers. >> Nice job valve, some warning would have saved everyone A LOT of time and >> headaches! >> This has to be one of the single worst updates of all time, and it happened >> on a Monday. >> Valve really needs to make a beta test program or some kind if announcement >> of what's coming, this is absolutely ridiculous. >> >> Here my numbers im sure there are others with like sums. >> 104834 stats players >> Total bans 4331 >> 150+ reserveslots >> 40+ Admins >> All this has to be changed overnight, and some of us have work tomorrow. >> >> I just don't understand what valve thinks about for these updates "Lets see >> how much we can fuck up our community today!" >> WE NEED A WARNING!!! >> >> SmOoThEm >> Leader of RightToRule >> www.RightToRule.com >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Tony Paloma >> Sent: Monday, February 16, 2009 7:49 PM >> To: [email protected] >> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update >> Available >> >> I understand the numbers came from the SDK. I'm just saying that the >> statement made in the article that the middle number in the SteamID and the >> account type are the same is bogus. The account type and that middle number >> come from different spots of the 64bit SteamID. The middle number of the >> SteamID comes from a single bit (the least significant bit, actually) and >> seems to be arbitrary. >> >> The entire point of my post is that people make tons of assumptions about >> SteamIDs with no proof or statements from Valve. I was hoping Valve could >> clarify. >> >> -----Original Message----- >> From: Fyren <[email protected]> >> Date: Mon, Feb 16, 2009 at 7:21 PM >> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update >> Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> >> >> On Mon, Feb 16, 2009 at 22:01, Tony Paloma <[email protected]> >> wrote: >> >>> I'd feel better about that article if there was some proof or citations >>> >> to >> >>> its claims. All of a sudden everyone's ID went from the Individual >>> >> universe >> >>> to Public? Doesn't really make sense. I would accept something like "Oh, >>> Valve is now trying to adhere to the standard they created." But I'd like >>> >> to >> >>> hear that from Valve. >>> >>> Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of >>> >> the >> >>> account where Y can be 0-9 is bogus. Also, if anyone replies saying that >>> >> 'Y' >> >>> actually has to do with the server in which registration occurred or >>> >> whether >> >>> or not the account was created pre or post-HL2 release (or some other >>> >> era- >> >>> based explanation) please assume I replied with '/facepalm'. >>> >>> Furthermore, after looking at it a bit more, that article is inconsistent >>> anyways. At one point it says the Y is the type, later it says it's >>> >> assigned >> >>> "apparently at random." >>> >> The information about the "Y" was simply taken straight out of >> steamclientpublic.h in the SDK: >> >> // Steam account types >> enum EAccountType >> { >> k_EAccountTypeInvalid = 0, >> k_EAccountTypeIndividual = 1, // single user account >> k_EAccountTypeMultiseat = 2, // multiseat (e.g. >> cybercafe) account >> k_EAccountTypeGameServer = 3, // game server account >> k_EAccountTypeAnonGameServer = 4, // anonymous game server >> account >> k_EAccountTypePending = 5, // pending >> k_EAccountTypeContentServer = 6, // content server >> k_EAccountTypeClan = 7, >> k_EAccountTypeChat = 8, >> k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used >> by superpeers to seed content to users of Steam P2P stuff >> >> // Max of 16 items in this field >> k_EAccountTypeMax >> }; >> >> -Fyren >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

