As someone else said, the newer releases of SourceMod handles the change internally. So updating SourceMod (and possibly SourceBans) should fix the problem without having to update your admin list/database.
-- Stevo.TVR TheVille.Org DogGunn wrote: > Anyone using SourceBans and got a quick way to update the Steam ID list? > > Love you VALVe... > > On Tue, Feb 17, 2009 at 4:23 PM, SmOoThEm <[email protected]> wrote: > > >> Valves update today was uncalled for and completely trashed our services. >> For those of you who didn't already know heres the recap. >> >> NO Banlists work >> NO Hlstats work >> NO admin plugins or reserve slots work >> >> They decided to change everyone's STEAM ID and just unbanned the entire >> population from all servers. >> Nice job valve, some warning would have saved everyone A LOT of time and >> headaches! >> This has to be one of the single worst updates of all time, and it happened >> on a Monday. >> Valve really needs to make a beta test program or some kind if announcement >> of what's coming, this is absolutely ridiculous. >> >> Here my numbers im sure there are others with like sums. >> 104834 stats players >> Total bans 4331 >> 150+ reserveslots >> 40+ Admins >> All this has to be changed overnight, and some of us have work tomorrow. >> >> I just don't understand what valve thinks about for these updates "Lets see >> how much we can fuck up our community today!" >> WE NEED A WARNING!!! >> >> SmOoThEm >> Leader of RightToRule >> www.RightToRule.com >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Tony Paloma >> Sent: Monday, February 16, 2009 7:49 PM >> To: [email protected] >> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update >> Available >> >> I understand the numbers came from the SDK. I'm just saying that the >> statement made in the article that the middle number in the SteamID and the >> account type are the same is bogus. The account type and that middle number >> come from different spots of the 64bit SteamID. The middle number of the >> SteamID comes from a single bit (the least significant bit, actually) and >> seems to be arbitrary. >> >> The entire point of my post is that people make tons of assumptions about >> SteamIDs with no proof or statements from Valve. I was hoping Valve could >> clarify. >> >> -----Original Message----- >> From: Fyren <[email protected]> >> Date: Mon, Feb 16, 2009 at 7:21 PM >> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update >> Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> >> >> On Mon, Feb 16, 2009 at 22:01, Tony Paloma <[email protected]> >> wrote: >> >>> I'd feel better about that article if there was some proof or citations >>> >> to >> >>> its claims. All of a sudden everyone's ID went from the Individual >>> >> universe >> >>> to Public? Doesn't really make sense. I would accept something like "Oh, >>> Valve is now trying to adhere to the standard they created." But I'd like >>> >> to >> >>> hear that from Valve. >>> >>> Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of >>> >> the >> >>> account where Y can be 0-9 is bogus. Also, if anyone replies saying that >>> >> 'Y' >> >>> actually has to do with the server in which registration occurred or >>> >> whether >> >>> or not the account was created pre or post-HL2 release (or some other >>> >> era- >> >>> based explanation) please assume I replied with '/facepalm'. >>> >>> Furthermore, after looking at it a bit more, that article is inconsistent >>> anyways. At one point it says the Y is the type, later it says it's >>> >> assigned >> >>> "apparently at random." >>> >> The information about the "Y" was simply taken straight out of >> steamclientpublic.h in the SDK: >> >> // Steam account types >> enum EAccountType >> { >> k_EAccountTypeInvalid = 0, >> k_EAccountTypeIndividual = 1, // single user account >> k_EAccountTypeMultiseat = 2, // multiseat (e.g. >> cybercafe) account >> k_EAccountTypeGameServer = 3, // game server account >> k_EAccountTypeAnonGameServer = 4, // anonymous game server >> account >> k_EAccountTypePending = 5, // pending >> k_EAccountTypeContentServer = 6, // content server >> k_EAccountTypeClan = 7, >> k_EAccountTypeChat = 8, >> k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used >> by superpeers to seed content to users of Steam P2P stuff >> >> // Max of 16 items in this field >> k_EAccountTypeMax >> }; >> >> -Fyren >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

