As someone else said, the newer releases of SourceMod handles the change 
internally. So updating SourceMod (and possibly SourceBans) should fix 
the problem without having to update your admin list/database.

--
Stevo.TVR
TheVille.Org



DogGunn wrote:
> Anyone using SourceBans and got a quick way to update the Steam ID list?
>
> Love you VALVe...
>
> On Tue, Feb 17, 2009 at 4:23 PM, SmOoThEm <[email protected]> wrote:
>
>   
>> Valves update today was uncalled for and completely trashed our services.
>> For those of you who didn't already know heres the recap.
>>
>> NO Banlists work
>> NO Hlstats work
>> NO admin plugins or reserve slots work
>>
>> They decided to change everyone's STEAM ID and just unbanned the entire
>> population from all servers.
>> Nice job valve, some warning would have saved everyone A LOT of time and
>> headaches!
>> This has to be one of the single worst updates of all time, and it happened
>> on a Monday.
>> Valve really needs to make a beta test program or some kind if announcement
>> of what's coming, this is absolutely ridiculous.
>>
>> Here my numbers im sure there are others with like sums.
>> 104834 stats players
>> Total bans 4331
>> 150+ reserveslots
>> 40+ Admins
>> All this has to be changed overnight, and some of us have work tomorrow.
>>
>> I just don't understand what valve thinks about for these updates "Lets see
>> how much we can fuck up our community today!"
>> WE NEED A WARNING!!!
>>
>> SmOoThEm
>> Leader of RightToRule
>> www.RightToRule.com
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Tony Paloma
>> Sent: Monday, February 16, 2009 7:49 PM
>> To: [email protected]
>> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
>> Available
>>
>> I understand the numbers came from the SDK. I'm just saying that the
>> statement made in the article that the middle number in the SteamID and the
>> account type are the same is bogus. The account type and that middle number
>> come from different spots of the 64bit SteamID. The middle number of the
>> SteamID comes from a single bit (the least significant bit, actually) and
>> seems to be arbitrary.
>>
>> The entire point of my post is that people make tons of assumptions about
>> SteamIDs with no proof or statements from Valve. I was hoping Valve could
>> clarify.
>>
>> -----Original Message-----
>> From: Fyren <[email protected]>
>> Date: Mon, Feb 16, 2009 at 7:21 PM
>> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
>> Available
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>>
>>
>> On Mon, Feb 16, 2009 at 22:01, Tony Paloma <[email protected]>
>> wrote:
>>     
>>> I'd feel better about that article if there was some proof or citations
>>>       
>> to
>>     
>>> its claims. All of a sudden everyone's ID went from the Individual
>>>       
>> universe
>>     
>>> to Public? Doesn't really make sense. I would accept something like "Oh,
>>> Valve is now trying to adhere to the standard they created." But I'd like
>>>       
>> to
>>     
>>> hear that from Valve.
>>>
>>> Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of
>>>       
>> the
>>     
>>> account where Y can be 0-9 is bogus. Also, if anyone replies saying that
>>>       
>> 'Y'
>>     
>>> actually has to do with the server in which registration occurred or
>>>       
>> whether
>>     
>>> or not the account was created pre or post-HL2 release (or some other
>>>       
>> era-
>>     
>>> based explanation) please assume I replied with '/facepalm'.
>>>
>>> Furthermore, after looking at it a bit more, that article is inconsistent
>>> anyways. At one point it says the Y is the type, later it says it's
>>>       
>> assigned
>>     
>>> "apparently at random."
>>>       
>> The information about the "Y" was simply taken straight out of
>> steamclientpublic.h in the SDK:
>>
>> // Steam account types
>> enum EAccountType
>> {
>>       k_EAccountTypeInvalid = 0,
>>       k_EAccountTypeIndividual = 1,           // single user account
>>       k_EAccountTypeMultiseat = 2,            // multiseat (e.g.
>> cybercafe) account
>>       k_EAccountTypeGameServer = 3,           // game server account
>>       k_EAccountTypeAnonGameServer = 4,       // anonymous game server
>> account
>>       k_EAccountTypePending = 5,                      // pending
>>       k_EAccountTypeContentServer = 6,        // content server
>>       k_EAccountTypeClan = 7,
>>       k_EAccountTypeChat = 8,
>>       k_EAccountTypeP2PSuperSeeder = 9,       // a fake steamid used
>> by superpeers to seed content to users of Steam P2P stuff
>>
>>       // Max of 16 items in this field
>>       k_EAccountTypeMax
>> };
>>
>> -Fyren
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>>
>>
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>>
>>
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>>
>>     
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