Very interesting, will be testing this on my servers. Thanks for the info.

On Tue, Feb 24, 2009 at 10:58 AM, Ronny Schedel <[email protected]>wrote:

>
> Does it fix the lag issue with TF2?
>
>
> >I was experimenting with net_splitpacket_maxrate and it seems it has a
> > definite noticeable effect. Assuming your server's CPU can handle the
> > extra
> > load required by splitting an extra amount of large packets and
> > compressing
> > this, I would recommend setting this to the same as your sv_maxrate
> > (unless
> > your maxrate is zero, in which case you should set it to a real high
> > value).
> > Look at these pictures:
> > http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
> >
> > Because of the constant stream of large amounts of incoming data, every
> > packet in the screenshots is part of a fragmented set. The CVar limits
> the
> > rate of these packets specifically and defaults to only 15000. This is a
> > problem because when there is large amounts of action, it is common for
> > update packets to be split because of their large size. If most of the
> > update packets need to be split, your rate will suddenly be dropped to
> > around 15,000.
> >
> > I see no drawback to increasing the value of this CVar other than the
> > increased CPU load your server might get since it will be splitting and
> > compressing more outgoing packets.
> >
> > Hope this helps,
> > Tony
> >
> >
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>
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