I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to the semi-recent update at the end of January.
I've tried the various settings if/when I have control over them from the following article, but they have no affect: http://developer.valvesoftware.com/wiki/TF2_Network_Graph Since the patch I've avoided sniping for the most part, but now that I know the next class update involves the sniper... Here's Tony's post regarding choke/net_splitpacket_maxrate: I was experimenting with net_splitpacket_maxrate and it seems it has a definite > noticeable effect. Assuming your server's CPU can handle the extra load > required by splitting an extra amount of large packets and compressing this, > I would recommend setting this to the same as your sv_maxrate (unless your > maxrate is zero, in which case you should set it to a real high value). Look at these pictures: http://www.sourceop.com/<http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> > randomimages/net_splitpacket_<http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> > maxrate/ <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/> <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>Because of > the constant stream of large amounts of incoming data, every packet in the > screenshots is part of a fragmented set. The CVar limits the rate of these > packets specifically and defaults to only 15000. This is a problem because > when there is large amounts of action, it is common for update packets to be > split because of their large size. If most of the update packets need to be > split, your rate will suddenly be dropped to around 15,000. I see no drawback to increasing the value of this CVar other than > the increased CPU load your server might get since it will be splitting > and compressing more outgoing packets. Hope this helps, Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

