I'm resurrecting this email in the case that folks are still experiencing
lag/choke on servers (like me).  I'm hoping that Valve will continue
improving the player experience regarding (what I assume to be
mis-configured) servers due to the semi-recent update at the end of January.

I've tried the various settings if/when I have control over them from the
following article, but they have no affect:

http://developer.valvesoftware.com/wiki/TF2_Network_Graph

Since the patch I've avoided sniping for the most part, but now that I know
the next class update involves the sniper...

Here's Tony's post regarding choke/net_splitpacket_maxrate:

I was experimenting with net_splitpacket_maxrate and it seems it has a definite
> noticeable effect. Assuming your server's CPU can handle the extra load
> required by splitting an extra amount of large packets and compressing this,
> I would recommend setting this to the same as your sv_maxrate (unless your
> maxrate is zero, in which case you should set it to a real high value).



Look at these pictures:

http://www.sourceop.com/<http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>
> randomimages/net_splitpacket_<http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>
> maxrate/ <http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>

<http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>

<http://www.sourceop.com/randomimages/net_splitpacket_maxrate/>Because of
> the constant stream of large amounts of incoming data, every packet in the
> screenshots is part of a fragmented set. The CVar limits the rate of these
> packets specifically and defaults to only 15000. This is a problem because
> when there is large amounts of action, it is common for update packets to be
> split because of their large size. If most of the update packets need to be
> split, your rate will suddenly be dropped to around 15,000.



I see no drawback to increasing the value of this CVar other than
> the increased CPU load your server might get since it will be splitting
> and compressing more outgoing packets.



Hope this helps,



Tony
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