Actually you would have a use for symlink because you can't host multiple games out of one folder install unless they are all owned by the same user. Which for GSP's is not the case. You can't give FTP access to the folder to more than one user.
-Mid Andrew Armstrong wrote: > You don't actually need to use any of this - You can run multiple servers > out of the same install already. > > The only real gotcha is that addons are auto-loaded when each server starts, > so you need to explicitly unload them if you want them disabled, which > doesn't always work. > > - Andrew > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Midnight > Sent: Monday, 9 March 2009 4:51 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] symlink multiple servers > > Yes but they are more limited. I think it doesn't support it on folders > the way you might expect, ie. it is more like an alias and not a symlink > like you might think about it in linux. > > Ook wrote: > >> Does XP/2003/2000 have symlink equivalents? Never actually tried it under >> Winbloze. >> >> ----- Original Message ----- >> From: "Midnight" <[email protected]> >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]> >> Sent: Sunday, March 08, 2009 9:23 PM >> Subject: Re: [hlds] symlink multiple servers >> >> >> >> >>> Vista has much better symlink support. I haven't tried it for game >>> servers myself. Would be nice if TCAdmin will support this in version >>> 2.0. >>> >>> Ook wrote: >>> >>> >>>> Good point. I once ran an OP4 server from a network share. The server >>>> > was > >>>> an >>>> old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least >>>> there was no noticable lag due to file i/o. I assumed that file i/o >>>> > would > >>>> not be steller running it across the network like that. I watched >>>> bandwidth, >>>> and it never really used that much. >>>> >>>> A better reason to symlink some of your directories might to be if you >>>> have >>>> multiple servers using same map set and you don't want multiple copies >>>> > of > >>>> your maps and resources. It would be nice if we could do this with >>>> Windows. >>>> Hmm...anyone old enough to remember the old DOS append command? And all >>>> the >>>> trouble it caused? Yeah,yeah - not quite the same as using a symbolic >>>> link. >>>> >>>> ----- Original Message ----- >>>> From: "Ian Watts" <[email protected]> >>>> To: "'Half-Life dedicated Win32 server mailing list'" >>>> <[email protected]> >>>> Sent: Sunday, March 08, 2009 8:55 PM >>>> Subject: Re: [hlds] symlink multiple servers >>>> >>>> >>>> >>>> >>>> >>>>> I won't point out the finer detail of this being a Win32 server mailing >>>>> list... oops.. :P Google "windows junctions" to get info on how to use >>>>> junction points. >>>>> >>>>> You have found where you would need to link the shared content. >>>>> > Because > >>>>> you >>>>> would want cfg and addons separated (yes, I suppose you could pass an >>>>> exec >>>>> for custom autoexec.. but come on..), it means you would want, then, to >>>>> link >>>>> the other folders at that level (materials, models, maps.. etc). >>>>> >>>>> However, compared to many other things to look at, I don't believe you >>>>> would >>>>> gain all too much. >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of Ook >>>>> Sent: Thursday, March 05, 2009 2:55 PM >>>>> >>>>> Having multiple servers accessing the same files would actually be >>>>> faster. >>>>> The files will be in the cache, reducing reads to the hard drive. The >>>>> disk >>>>> i/o block scheduler may or may not be faster depending on what else is >>>>> being >>>>> >>>>> read. If more then one process tries to read the same sector such that >>>>> both >>>>> requests go into the same head scan, then it will come out faster, but >>>>> that >>>>> probably isn't too likely. I would count on the cache to increase >>>>> performance, but not the i/o scheduler. >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: "Arg!" <[email protected]> >>>>> Sent: Thursday, March 05, 2009 2:29 PM >>>>> >>>>> >>>>> >>>>> >>>>>> im a bit of a linux noob, but wouldnt there be some potential latency >>>>>> involved with multiple server accessing the same files? >>>>>> >>>>>> i wonder if this would work with windows junction points as well :P >>>>>> >>>>>> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz <[email protected]> wrote: >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> You could share the source shared content as a single symlink point. >>>>>>> Getting any deeper into sharing content may get tricky, but its >>>>>>> possible. >>>>>>> >>>>>>> For instance, you set up something like /home/serverfiles/hl2 >>>>>>> You could then symlink that in your server's directory.. >>>>>>> /home/myuser/mygameserver/ >>>>>>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2 >>>>>>> >>>>>>> Further than that may get messy... >>>>>>> >>>>>>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Currently i'm running multiple TF2 servers each from their own >>>>>>>> installation directory and have heard of people symlink'ing all the >>>>>>>> additional servers to one installation folder. This would probably >>>>>>>> clean up data along with making server updates much easier across >>>>>>>> all servers in one shot. >>>>>>>> >>>>>>>> Anyone here setup the additional servers via symlink? >>>>>>>> >>>>>>>> If so how did you go about doing it so that /addons and /cfg folders >>>>>>>> arn't shared? >>>>>>>> >>>>>>>> I'm curious to hear everyones opinion on this. >>>>>>>> >>>>>>>> >>>>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

