Just tried this. Removing the sv_password did not fix it for us :/

On Wed, Mar 11, 2009 at 7:22 PM, Brandon R. Miller <[email protected]>wrote:

> When 'sv_password' had a password set we were unable to query the server
> and it wasn't being displayed on the master lists. After removing the
> password the servers work fine again.
>
> Can anyone else confirm this behavior?
> _________________
> Brandon R. Miller
> Branzone Incorporated
> http://www.branzone.com
>   ----- Original Message -----
>  From: Admin Bob
>  To: 'Half-Life dedicated Win32 server mailing list'
>  Sent: Wednesday, March 11, 2009 9:16 PM
>  Subject: Re: [hlds] Left 4 Dead Update Available
>
>
>  Looks like we had a typo in the update.  The command is sv_gametypes (with
>  an S at the end)
>
>  -----Original Message-----
>  From: [email protected]
>  [mailto:[email protected]] On Behalf Of Jeff Sugar
>  Sent: Wednesday, March 11, 2009 8:05 PM
>  To: Half-Life dedicated Win32 server mailing list
>  Subject: Re: [hlds] Left 4 Dead Update Available
>
>  Absolutely fantastic! Thanks :) Especially liking the sv_gametype
>
>
>
>  On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen
>  <[email protected]>wrote:
>
>  > A required update for Left 4 Dead has been released.  Please run
>  > hldsupdatetool to receive it.  The specific changes include:
>  >
>  > Versus Mode Changes
>  > - Tank melee attack can now hit multiple Survivors in one swing
>  > - Fixed Tank punch being able to hit targets behind walls
>  > - Fixes to 'Tank parking'. The Tank will now run back and attack the
>  > Survivors if he becomes AI due to two players expiring the frustration
>  meter
>  > - Fixed a case where a Tank frustration meter could run out right as he
>  was
>  > in his death animation and he would come back to life
>  > - Fixed a case where the Tank was moving too slowly while crouching and
>  > being shot
>  > - Tanks now have the possibility of spawning in a slightly different
>  > position for the first and second teams
>  > - The order that the teams play as Survivors is now determined by which
>  > team has the higher overall score. The winning team will play as
> Survivors
>  > first
>  > - The Smoker tongue can now target and grab victims through common
>  infected
>  > - Increased the cone in which a Smoker can grab a target
>  > - The Witch no longer cuts Smoker tongues in a radius around her
>  > - Boomers that explode in mid-air will now hit Survivors directly below
>  > them with Bile
>  > - Reduced the damage that burning Hunters do to pounced victims
>  > - Adjusted the time at which players take over from bots to avoid 5
>  seconds
>  > of the bot standing idle while the player finishes connecting.
>  > - Fixed some cases where versus score was not being recalculated
> properly.
>  > It is no longer beneficial to pass pills between players at the end of
> the
>  > round or heal other players and then shoot them
>  > - Fixed a case where it was possible to spectate an AI infected and hit
>  > +use to take them over
>  >
>  > Server Changes
>  > - Added convar sv_gametype that allows server operators to limit the
> types
>  > of games that will start on their server. Default value is
> 'coop,versus'.
>  > Can be changed to just 'coop' or just 'versus' to limit to those game
>  types
>  >
>  > General changes
>  > - Fixed a case where players would join as a dead Survivor when a living
>  > Survivor was still available
>  > - Fixed a case where restarting a level due to the team dying would give
>  > more than the max primary ammo on restart
>  > - Fixed the speaking icon showing up on the local player during level
>  > transition if voice_vox was set to 1
>  > - The scoreboard now shows the numeric value of a player's ping
>  >
>  > GameUI
>  > - Quick match will now try to match to any campaign. Removed the
>  preference
>  > to match to games according to the player progressing through all
>  campaigns
>  > - Games in a finale are now joinable via the Friends and Steam Group
> games
>  > list
>  >
>  > Jason
>  >
>  >
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