Putting a password on the server appears to remove it from the master list.
I think this is because the lobby will bypass the password, usually (I had
it prompt me once).

I think this was a fix to prevent people from attempting to join passworded
servers via the lobby (and failing because they didn't have the password).

On Wed, Mar 11, 2009 at 9:29 PM, Jeff Sugar <[email protected]> wrote:

> Addendum: Removed -nomaster from the command line _AND_ removing
> sv_password, and now it's showing up .. what the heck :/
>
> -Atreus
>
>
> On Wed, Mar 11, 2009 at 7:27 PM, Jeff Sugar <[email protected]> wrote:
>
> > Just tried this. Removing the sv_password did not fix it for us :/
> >
> >
> > On Wed, Mar 11, 2009 at 7:22 PM, Brandon R. Miller <[email protected]
> >wrote:
> >
> >> When 'sv_password' had a password set we were unable to query the server
> >> and it wasn't being displayed on the master lists. After removing the
> >> password the servers work fine again.
> >>
> >> Can anyone else confirm this behavior?
> >> _________________
> >> Brandon R. Miller
> >> Branzone Incorporated
> >> http://www.branzone.com
> >>   ----- Original Message -----
> >>  From: Admin Bob
> >>  To: 'Half-Life dedicated Win32 server mailing list'
> >>  Sent: Wednesday, March 11, 2009 9:16 PM
> >>  Subject: Re: [hlds] Left 4 Dead Update Available
> >>
> >>
> >>  Looks like we had a typo in the update.  The command is sv_gametypes
> >> (with
> >>  an S at the end)
> >>
> >>  -----Original Message-----
> >>  From: [email protected]
> >>  [mailto:[email protected]] On Behalf Of Jeff Sugar
> >>  Sent: Wednesday, March 11, 2009 8:05 PM
> >>  To: Half-Life dedicated Win32 server mailing list
> >>  Subject: Re: [hlds] Left 4 Dead Update Available
> >>
> >>  Absolutely fantastic! Thanks :) Especially liking the sv_gametype
> >>
> >>
> >>
> >>  On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen
> >>  <[email protected]>wrote:
> >>
> >>  > A required update for Left 4 Dead has been released.  Please run
> >>  > hldsupdatetool to receive it.  The specific changes include:
> >>  >
> >>  > Versus Mode Changes
> >>  > - Tank melee attack can now hit multiple Survivors in one swing
> >>  > - Fixed Tank punch being able to hit targets behind walls
> >>  > - Fixes to 'Tank parking'. The Tank will now run back and attack the
> >>  > Survivors if he becomes AI due to two players expiring the
> frustration
> >>  meter
> >>  > - Fixed a case where a Tank frustration meter could run out right as
> he
> >>  was
> >>  > in his death animation and he would come back to life
> >>  > - Fixed a case where the Tank was moving too slowly while crouching
> and
> >>  > being shot
> >>  > - Tanks now have the possibility of spawning in a slightly different
> >>  > position for the first and second teams
> >>  > - The order that the teams play as Survivors is now determined by
> which
> >>  > team has the higher overall score. The winning team will play as
> >> Survivors
> >>  > first
> >>  > - The Smoker tongue can now target and grab victims through common
> >>  infected
> >>  > - Increased the cone in which a Smoker can grab a target
> >>  > - The Witch no longer cuts Smoker tongues in a radius around her
> >>  > - Boomers that explode in mid-air will now hit Survivors directly
> below
> >>  > them with Bile
> >>  > - Reduced the damage that burning Hunters do to pounced victims
> >>  > - Adjusted the time at which players take over from bots to avoid 5
> >>  seconds
> >>  > of the bot standing idle while the player finishes connecting.
> >>  > - Fixed some cases where versus score was not being recalculated
> >> properly.
> >>  > It is no longer beneficial to pass pills between players at the end
> of
> >> the
> >>  > round or heal other players and then shoot them
> >>  > - Fixed a case where it was possible to spectate an AI infected and
> hit
> >>  > +use to take them over
> >>  >
> >>  > Server Changes
> >>  > - Added convar sv_gametype that allows server operators to limit the
> >> types
> >>  > of games that will start on their server. Default value is
> >> 'coop,versus'.
> >>  > Can be changed to just 'coop' or just 'versus' to limit to those game
> >>  types
> >>  >
> >>  > General changes
> >>  > - Fixed a case where players would join as a dead Survivor when a
> >> living
> >>  > Survivor was still available
> >>  > - Fixed a case where restarting a level due to the team dying would
> >> give
> >>  > more than the max primary ammo on restart
> >>  > - Fixed the speaking icon showing up on the local player during level
> >>  > transition if voice_vox was set to 1
> >>  > - The scoreboard now shows the numeric value of a player's ping
> >>  >
> >>  > GameUI
> >>  > - Quick match will now try to match to any campaign. Removed the
> >>  preference
> >>  > to match to games according to the player progressing through all
> >>  campaigns
> >>  > - Games in a finale are now joinable via the Friends and Steam Group
> >> games
> >>  > list
> >>  >
> >>  > Jason
> >>  >
> >>  >
> >>  > _______________________________________________
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> archives,
> >>  > please visit:
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> >>  >
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> >>
> >>
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> >
> >
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