Correct! If you want it this way (if I understand you right) that you join a
game in progress with your search_key; thats not possible. Join manually
through Server Browser or make yourself a Steam Group, assign the id to your
servers WITH steamgroup_exclusive 0 and join your server through the main
menu.



2009/3/16 Patrick Shelley <[email protected]>

> So i cant have a server that lets pubbers on and lets me connect using
> search_key
>
> On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz <[email protected]> wrote:
>
> > sv_search_key restricts lobbies from connecting unless the lobby leader
> has
> > it set.
> >
> > Those leaders who have not edited their config files or manually run the
> > command through their developer console won't connect to a server with a
> > differing search key. Likewise, those lobbies with a leader having one
> set
> > won't connect to a server WITHOUT a search key.
> >
> > I use it to keep my modded servers from being connected to by random
> > lobbies.
> >
> > It does NOT affect people joining random games in progress, from what I
> can
> > tell, though. I could be wrong, but that is the impression I have gotten.
> >
> > It also won't prevent people from joining with steam groups or the server
> > browser.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Alec Sanger
> > Sent: Monday, March 16, 2009 9:55 AM
> > To: [email protected]
> > Subject: Re: [hlds] L4D Client Update
> >
> >
> > Sorry if this sounds incredibly stupid, but does sv_search_key actually
> > restrict cleints from connecting who don't have the proper sv_search_key
> on
> > their end? All of my servers have been dead since friday. I removed
> > sv_search_key, rebooted the server, and it's been full for the last 2
> > hours.
> > I was always under the assumption that sv_search_key didn't restrict
> > pubbers.
> >
> > Thank you,
> > Alec Sanger
> > www.stompfest.com
> >
> >
> >
> > > Date: Mon, 16 Mar 2009 00:42:40 -0500
> > > From: [email protected]
> > > To: [email protected]
> > > Subject: Re: [hlds] L4D Client Update
> > >
> > > Actually, you just sparked in my mind another reason that the lobby
> > > server browser would be a good idea.  Private L4D servers that are
> > > passworded.  Right now, I'm not really sure how you can even connect to
> > > a L4D server that has sv_password set.  If you had the server browser
> > > working like it does in TF2, when you double-click on the server, it
> > > pops up a dialog box to type the password in.  So, when the lobby
> leader
> > > chooses the private server to connect to, do the same thing.  Not only
> > > would this guarantee that your server is available, but it would also
> be
> > > welcomed by GSPs and players alike, because the GSPs would be able to
> > > sell private L4D servers, and the players would have a less-costly
> > > alternative to a public server (generally GSPs sell private servers at
> a
> > > discount because the private servers aren't full eating bandwidth and
> > > CPU resources all the time).  Also, only the lobby leader should need
> to
> > > know the password, because they are the one picking the server to play
> > on.
> > >
> > >
> > > StevoTVR wrote:
> > > > That would be awesome if the GUI let you pick the server from a list
> > and
> >
> > > > skip all the searching. The cheat command ms_force_dedicated_server
> > lets
> >
> > > > you do this and I've had to use that since the las update messed up
> > > > sv_search_key for us, but most users don't know about that. The
> system
> > > > you suggested would be perfect for us, and probably most other
> > > > communities with private L4D servers.
> > > >
> > >
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