*slaps myself for not changing the subject line*

TheNob,

That is correct.  Once a lobby enters a server with OR w/o a search key,
that game is now PUBLIC.  Meaning all eyes can see it.  Friends of the
players in the server can take the empty slots.  Happened to me often.  I
believe Matchmaking will fill those slots as well, for ppl picking Quick
Match or what not.  However, this may change a bit if the server is not
picked from the current system: Valve whitelist, best available, etc.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

Message: 4
> Date: Mon, 16 Mar 2009 17:10:27 +0100
> From: TheNob HLDS <[email protected]>
> Subject: Re: [hlds] hlds Digest, Vol 13, Issue 121
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID:
>        <[email protected]

>
Content-Type: text/plain; charset=ISO-8859-1

Yes I made this experience too. But it seems that once a game with
sv_search_key is started it can be joined in progress by everyone else.
sv_search_key as steamgroup_exclsuive 1 only blocks the using of a server
through a lobby. Sometimes I start a game alone through a lobby with search
key and still in the start sequence other players are joining; too fast that
this could be through the use of the server browser.



Patrick...you're the first person I'm aware of that has a working search key
using the quote marks around the string.  Mine is always set in the
server.cfg, no quotes.

And, your method to answer his question is pretty cool.  Albeit requires the
pubber to set their filter looking for the tag, right?

Well done.

[FLASH] MjrNuT


> Patrick Shelley wrote:
> > So i cant have a server that lets pubbers on and lets me connect using
> > search_key
>
> sv_search_key "somekey"
> sv_tags "sv_search_key_1010"
>
> Note that sv_tags will have to be updated for every patch.
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest, Vol 13, Issue 122
> *************************************
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to