After chatting with a few people I think there maybe a bug with sv_alltalk. I
run several l4d servers and a few had asked me if I could turn off alltalk as
it makes versus harder as everyone can obviously hear each other. The problem
is I didn't enable alltalk, it appears to defalt to "sv_alltalk" = "1" on
Win2k3.
This is what the console echos without calling sv_alltalk in any cfg:-
15:42:46 "sv_alltalk" = "1"
game notify
- Players can hear all other players' voice communication, no team
restrictions
Now if I set sv_alltalk 0 in the server.cfg the console echos:-
15:19:20 "sv_alltalk" = "0" ( def. "1" )
game notify
- Players can hear all other players' voice communication, no team
restrictions
Also, when I set sv_alltalk 0 sv_tags populates with "alltalk" which to
me would state alltalk is enabled? Isn't that ass backwards?
example: sv_alltalk 0 ->
15:19:33 sv_tags
15:19:33 "sv_tags" = "alltalk,*grp:xxxxx," ( def. "" )
Thx for listening... :p
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