Sorry for delay in responding, no I am not using a plugin. I've remapped the sm_votealltalk command role to "". Allows for anybody to run that command now, without having admin rights.
On Wed, Mar 25, 2009 at 8:55 AM, Robert Whelan <[email protected]> wrote: > Are you using an SM plugin for !votealltalk? > > Gotta link? > > > > ________________________________ > From: Steven Sumichrast <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Sent: Tuesday, March 24, 2009 11:24:55 PM > Subject: Re: [hlds] l4d sv_alltalk convar > > Here's what I've noticed on mine: > > If I don't specify sv_alltalk in the startup config, it's already set > to 1. In VS mode, survivors cannot hear infected, and vice versa. If > I issue a 0, nothing changes. If I send sv_alltalk 1 (while it's > already reporting as 1), then it works as you expect, all survivors > can talk to all infected, all the time... > > I don't know why this is how, how it works like that, whatver... but > we run alltalk on our l4d servers, so I just run sv_alltalk 1 in a > startup config now, players can then disable using !votealltalk > > On Sun, Mar 22, 2009 at 6:43 PM, gulfy32 <[email protected]> wrote: >> I've noticed as well if you set sv_alltalk 0 then it changes the tags to >> alltalk. >> >> On Sun, Mar 22, 2009 at 3:44 PM, Robert Whelan <[email protected]> wrote: >> >>> After chatting with a few people I think there maybe a bug with sv_alltalk. >>> I run several l4d servers and a few had asked me if I could turn off alltalk >>> as it makes versus harder as everyone can obviously hear each other. The >>> problem is I didn't enable alltalk, it appears to defalt to "sv_alltalk" = >>> "1" on Win2k3. >>> >>> This is what the console echos without calling sv_alltalk in any cfg:- >>> >>> 15:42:46 "sv_alltalk" = "1" >>> game notify >>> - Players can hear all other players' voice communication, no >>> team restrictions >>> >>> Now if I set sv_alltalk 0 in the server.cfg the console echos:- >>> >>> 15:19:20 "sv_alltalk" = "0" ( def. "1" ) >>> game notify >>> - Players can hear all other players' voice communication, no >>> team restrictions >>> >>> >>> Also, when I set sv_alltalk 0 sv_tags populates with "alltalk" which to >>> me would state alltalk is enabled? Isn't that ass backwards? >>> >>> example: sv_alltalk 0 -> >>> >>> 15:19:33 sv_tags >>> 15:19:33 "sv_tags" = "alltalk,*grp:xxxxx," ( def. "" ) >>> >>> Thx for listening... :p >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

