Sorry for delay in responding, no I am not using a plugin.  I've
remapped the sm_votealltalk command role to "".  Allows for anybody to
run that command now, without having admin rights.

On Wed, Mar 25, 2009 at 8:55 AM, Robert Whelan <[email protected]> wrote:
> Are you using an SM plugin for !votealltalk?
>
> Gotta link?
>
>
>
> ________________________________
> From: Steven Sumichrast <[email protected]>
> To: Half-Life dedicated Win32 server mailing list 
> <[email protected]>
> Sent: Tuesday, March 24, 2009 11:24:55 PM
> Subject: Re: [hlds] l4d sv_alltalk convar
>
> Here's what I've noticed on mine:
>
> If I don't specify sv_alltalk in the startup config, it's already set
> to 1.  In VS mode, survivors cannot hear infected, and vice versa.  If
> I issue a 0, nothing changes.  If I send sv_alltalk 1 (while it's
> already reporting as 1), then it works as you expect, all survivors
> can talk to all infected, all the time...
>
> I don't know why this is how, how it works like that, whatver... but
> we run alltalk on our l4d servers, so I just run sv_alltalk 1 in a
> startup config now, players can then disable using !votealltalk
>
> On Sun, Mar 22, 2009 at 6:43 PM, gulfy32 <[email protected]> wrote:
>> I've noticed as well if you set sv_alltalk 0 then it changes the tags to
>> alltalk.
>>
>> On Sun, Mar 22, 2009 at 3:44 PM, Robert Whelan <[email protected]> wrote:
>>
>>> After chatting with a few people I think there maybe a bug with sv_alltalk.
>>> I run several l4d servers and a few had asked me if I could turn off alltalk
>>> as it makes versus harder as everyone can obviously hear each other. The
>>> problem is I didn't enable alltalk, it appears to defalt to "sv_alltalk" =
>>> "1" on Win2k3.
>>>
>>> This is what the console echos without calling sv_alltalk in any cfg:-
>>>
>>> 15:42:46 "sv_alltalk" = "1"
>>>           game notify
>>>           - Players can hear all other players' voice communication, no
>>> team restrictions
>>>
>>> Now if I set sv_alltalk 0 in the server.cfg the console echos:-
>>>
>>> 15:19:20 "sv_alltalk" = "0" ( def. "1" )
>>>           game notify
>>>           - Players can hear all other players' voice communication, no
>>> team restrictions
>>>
>>>
>>> Also, when I set sv_alltalk 0 sv_tags populates with "alltalk" which to
>>> me would state alltalk is enabled? Isn't that ass backwards?
>>>
>>> example: sv_alltalk 0 ->
>>>
>>> 15:19:33 sv_tags
>>> 15:19:33 "sv_tags" = "alltalk,*grp:xxxxx," ( def. "" )
>>>
>>> Thx for listening... :p
>>>
>>>
>>>
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