maybe something to do with this?

// Items

"TF_Open_Charinfo"            "Open Character Loadout"



"Item"                "Item"

"SelectedItemNumber"        "#%selecteditem%"

"NewItemsAcquired"        "%numitems% NEW ITEMS ACQUIRED!"

"NewItemAcquired"        "NEW ITEM ACQUIRED!"

"NextItem"                "VIEW\nNEXT >"

"PreviousItem"            "VIEW\n< PREV"

"CloseItemPanel"        "OK, RESUME GAME"

"ChangeLoadout"            "EQUIP THIS ITEM NOW..."



"CharInfoAndSetup"        "CHARACTER INFO AND SETUP"

"Loadout"                "LOADOUT"

"Stats"                    "STATS"

"Achievements"            "ACHIEVEMENTS"



"CharacterLoadout"        "CHARACTER LOADOUT"

"SelectClassLoadout"    "SELECT A CLASS TO MODIFY LOADOUT"

"NoSteamNoItems"        "LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM"

"LoadoutChangesUpdate"    "NOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN."

"EquipYourClass"        "EQUIP YOUR %loadoutclass%"

"Equip"                    "EQUIP"

"Keep"                    "KEEP"

"ClassBeingEquipped"    "%loadoutclass%"

"ChangeButton"            "CHANGE..."

"DoneButton"            "DONE!"

"EquipSelectedWeapon"    "EQUIP SELECTED WEAPON"

"ItemSel_PRIMARY"        "- PRIMARY WEAPON"

"ItemSel_SECONDARY"        "- SECONDARY WEAPON"

"ItemSel_MELEE"            "- MELEE WEAPON"

"ItemSel_PDA"            "- PDA"

"ItemSel_ITEM1"            "- ACCESSORY"

"ItemSel_HEAD"            "- HEADWEAR"

"TF_BackCarat"            "<< BACK"

"TF_CancelCarat"        "<< CANCEL"

"TF_BackToMainMenu"        "<< BACK TO MAIN MENU"

"TF_ResumeGame"            "<< RESUME GAME"

"InventoryCountOne"        "(1 OTHER IN INVENTORY)"

"InventoryCountMany"    "(%s1 OTHERS IN INVENTORY)"

"CurrentlyEquipped"        "CURRENTLY EQUIPPED:"

"CurrentlyEquippedCarat"    "CURRENTLY EQUIPPED >"

"ItemsFoundShort"        "(%s1 ITEMS IN INVENTORY)"

"ItemsFoundShortOne"    "(ONE ITEM IN INVENTORY)"

"NoItemsExistShort"        "(NO ITEMS EXIST YET)"

"NoItemsExistLong"        "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)"

"NoItemsFoundShort"        "(NO ITEMS FOUND YET)"

"NoItemsFoundLong"        "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN 
ACQUIRED YET.)"

"NoItemsAvailableTitle"    "AVAILABLE:"

"NoItemsAvailableTitle2" "BASE INVENTORY ONLY."

"ItemAcquireReason_Achievement" "ACHIEVEMENT EARNED"

"NoItemsToEquip"        "YOU HAVE NO ITEMS FOR THIS LOADOUT SLOT"

"SelectNoItemSlot"        "Empty"

"BackpackTitle"            "BACKPACK"

"X_DeleteItem"            "X DELETE"

"X_DiscardItem"            "X DISCARD"

"DeleteItemConfirmTitle"    "ARE YOU SURE?"

"DeleteItemConfirmText"        "Deleting this item will permanently destroy it. 
This cannot be undone."

"X_DeleteItemConfirmButton"    "X YEAH, DELETE IT"

"Backpack_Delete_Item"    "BACKPACK - DELETE ITEM"

"DiscardExplanation"    "You picked up this item but you don't have room for it 
in your pack."

"DiscardExplanation2"    "Delete an item below to make room or press discard to 
throw your new item away."

"Discarded"                "DISCARDED!"



"LoadoutSlot_Primary"    "Primary weapon"

"LoadoutSlot_Secondary"    "Secondary weapon"

"LoadoutSlot_Melee"        "Melee weapon"

"LoadoutSlot_Grenade"    "Grenade"

"LoadoutSlot_Building"    "Building"

"LoadoutSlot_pda"        "Primary PDA"

"LoadoutSlot_pda2"        "Secondary PDA"

"LoadoutSlot_Head"        "Head"



"ItemTypeDesc"            "Level %s1 %s2"        // s1 is the level number, s2 
is the item type. Example: "Level 4 Medigun"

"of"                    "of"



// Attribute descriptions

"Attrib_ClipSize_Positive"            "+%s1% Clip size"

"Attrib_ClipSize_Negative"            "%s1% Clip size"

"Attrib_UberchargeRate_Positive"    "+%s1% ÜberCharge rate"

"Attrib_UberchargeRate_Negative"    "%s1% ÜberCharge rate"

"Attrib_DamageDone_Positive"        "+%s1% Damage done"

"Attrib_DamageDone_Negative"        "%s1% Damage done"

"Attrib_HealRate_Positive"            "+%s1% Heal rate"

"Attrib_HealRate_Negative"            "%s1% Heal rate"

"Attrib_FireRate_Positive"            "+%s1% Faster firing speed"

"Attrib_FireRate_Negative"            "%s1% Slower firing speed"

"Attrib_OverhealAmount_Positive"    "+%s1% Overheal bonus"

"Attrib_OverhealDecay_Disabled"        "Overheal bonus doesn't decay"

"Attrib_OverhealDecay_Positive"        "Overheal bonus decays %s1% slower"

"Attrib_OverhealDecay_Negative"        "Overheal bonus decays %s1% faster"

"Attrib_HealOnHit_Positive"            "+%s1 Health on hit"

"Attrib_HealOnHit_Negative"            "%s1 Health on hit"

"Attrib_CritChance_Positive"        "+%s1 Critical hit chance"

"Attrib_CritChance_Negative"        "%s1 Critical hit chance"

"Attrib_CritChance_Disabled"        "No critical hits"

"Attrib_AddUber_OnHit_Positive"        "Add %s1% ÜberCharge on hit"

"Attrib_Medigun_CritBoost"            "ÜberCharge grants 100% critical chance"

"Attrib_DamageDoneBonus_Positive"    "+%s1% Damage bonus on hit"

"Attrib_CritVsBurning"                "100% Critical hit vs burning players"

"Attrib_DmgPenaltyVsNonBurning"        "%s1% damage vs non-burning players"

"Attrib_NoCritVsNonBurning"            "No critical hits vs non-burning players"

"Attrib_ModFlamethrowerPush"        "No compression blast"

"Attrib_ModFlamethrower_BackCrits"    "100% Critical hits from behind"

"Attrib_MaxHealth_Positive"            "+%s1 Max health"

"Attrib_FistsHaveRadialBuff"        "On Kill: +50 Health on nearby 
teammates\nOn Kill: +10% Crit Chance on nearby teammates"

"Attrib_CritBoost_OnKill"            "On Kill: %s1 seconds of 100% critical 
chance"

"Attrib_Slow_Enemy_OnHit"            "%s1% chance to slow target on hit"

"Attrib_Spread_Negative"        "%s1% shot spread penalty"

"Attrib_BatLaunchesBalls"        "This bat knocks out a mean stun ball"

"Attrib_DmgPenaltyVsNonStunned"        "%s1% damage vs non-stunned players"

"Attrib_Scattergun_HasKnockback"    "Knockback on the target and shooter"

"Attrib_BulletsPerShot_Bonus"        "+%s1% bullets per shot"

"Attrib_NoDoubleJump"            "Disables double jump"



// Unique item names

"TF_Unique_Achievement_Medigun1"    "The Kritzkrieg"

"TF_Unique_Achievement_Syringegun1"    "The Blutsauger"

"TF_Unique_Achievement_Bonesaw1"    "The Ubersaw"



"TF_Unique_Achievement_FireAxe1"    "The Axtinguisher"

"TF_Unique_Achievement_FlareGun"    "The Flare Gun"

"TF_Unique_Achievement_Flamethrower"    "The Backburner"

"TF_Unique_Achievement_LunchBox"    "The Sandvich"

"TF_Unique_Achievement_Minigun"        "Natascha"

"TF_Unique_Achievement_Fists"        "The Killing Gloves of Boxing"

"TF_Unique_Achievement_Bat"        "The Sandman"

"TF_Unique_Achievement_Scattergun_Double" "The Force-A-Nature"

"TF_Unique_Achievement_EnergyDrink"    "Bonk! Atomic Punch"



"TF_Wearable_Headgear"                "Headgear"

"TF_Unique_Headgear_Scout"            "Batter's Helmet"

"TF_Unique_Headgear_Sniper"            "Tooth Belt"

"TF_Unique_Headgear_Soldier"        "Soldier's Helmet"

"TF_Unique_Headgear_Demoman"        "Fro"

"TF_Unique_Headgear_Medic"            "Medic's Helmet"

"TF_Unique_Headgear_Pyro"            "Pyro's Helmet"

"TF_Unique_Headgear_Heavy"            "Football Helmet"

"TF_Unique_Headgear_Engineer"        "Mining Helmet"

"TF_Unique_Headgear_Spy"            "Spy's Helmet"

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Tue, 21 Apr 2009 01:19:34 -0700
> From: crazydog...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] FW: Team Fortress 2 Update Released
> 
> Maybe the limit was reached after 50 items?
> 
> Yaakov Smith wrote:
> > How would that work? If anything, it would make it higher.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Philip Bembridge
> > Sent: Tuesday, 21 April 2009 5:04 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] FW: Team Fortress 2 Update Released
> >
> > Perhaps the backpack idea is to keep the games memory usage lower, as it was
> > close to the memory limit on the xbox
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >  
> >
> > __________ Information from ESET Smart Security, version of virus signature
> > database 4023 (20090420) __________
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >  
> >  
> >
> > __________ Information from ESET Smart Security, version of virus signature
> > database 4023 (20090420) __________
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >  
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >   
> 
> _______________________________________________
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> visit:
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