"That just raises further questions!" Alec Sanger wrote: > maybe something to do with this? > > // Items > > "TF_Open_Charinfo" "Open Character Loadout" > > > > "Item" "Item" > > "SelectedItemNumber" "#%selecteditem%" > > "NewItemsAcquired" "%numitems% NEW ITEMS ACQUIRED!" > > "NewItemAcquired" "NEW ITEM ACQUIRED!" > > "NextItem" "VIEW\nNEXT >" > > "PreviousItem" "VIEW\n< PREV" > > "CloseItemPanel" "OK, RESUME GAME" > > "ChangeLoadout" "EQUIP THIS ITEM NOW..." > > > > "CharInfoAndSetup" "CHARACTER INFO AND SETUP" > > "Loadout" "LOADOUT" > > "Stats" "STATS" > > "Achievements" "ACHIEVEMENTS" > > > > "CharacterLoadout" "CHARACTER LOADOUT" > > "SelectClassLoadout" "SELECT A CLASS TO MODIFY LOADOUT" > > "NoSteamNoItems" "LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM" > > "LoadoutChangesUpdate" "NOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN." > > "EquipYourClass" "EQUIP YOUR %loadoutclass%" > > "Equip" "EQUIP" > > "Keep" "KEEP" > > "ClassBeingEquipped" "%loadoutclass%" > > "ChangeButton" "CHANGE..." > > "DoneButton" "DONE!" > > "EquipSelectedWeapon" "EQUIP SELECTED WEAPON" > > "ItemSel_PRIMARY" "- PRIMARY WEAPON" > > "ItemSel_SECONDARY" "- SECONDARY WEAPON" > > "ItemSel_MELEE" "- MELEE WEAPON" > > "ItemSel_PDA" "- PDA" > > "ItemSel_ITEM1" "- ACCESSORY" > > "ItemSel_HEAD" "- HEADWEAR" > > "TF_BackCarat" "<< BACK" > > "TF_CancelCarat" "<< CANCEL" > > "TF_BackToMainMenu" "<< BACK TO MAIN MENU" > > "TF_ResumeGame" "<< RESUME GAME" > > "InventoryCountOne" "(1 OTHER IN INVENTORY)" > > "InventoryCountMany" "(%s1 OTHERS IN INVENTORY)" > > "CurrentlyEquipped" "CURRENTLY EQUIPPED:" > > "CurrentlyEquippedCarat" "CURRENTLY EQUIPPED >" > > "ItemsFoundShort" "(%s1 ITEMS IN INVENTORY)" > > "ItemsFoundShortOne" "(ONE ITEM IN INVENTORY)" > > "NoItemsExistShort" "(NO ITEMS EXIST YET)" > > "NoItemsExistLong" "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)" > > "NoItemsFoundShort" "(NO ITEMS FOUND YET)" > > "NoItemsFoundLong" "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN > ACQUIRED YET.)" > > "NoItemsAvailableTitle" "AVAILABLE:" > > "NoItemsAvailableTitle2" "BASE INVENTORY ONLY." > > "ItemAcquireReason_Achievement" "ACHIEVEMENT EARNED" > > "NoItemsToEquip" "YOU HAVE NO ITEMS FOR THIS LOADOUT SLOT" > > "SelectNoItemSlot" "Empty" > > "BackpackTitle" "BACKPACK" > > "X_DeleteItem" "X DELETE" > > "X_DiscardItem" "X DISCARD" > > "DeleteItemConfirmTitle" "ARE YOU SURE?" > > "DeleteItemConfirmText" "Deleting this item will permanently destroy > it. This cannot be undone." > > "X_DeleteItemConfirmButton" "X YEAH, DELETE IT" > > "Backpack_Delete_Item" "BACKPACK - DELETE ITEM" > > "DiscardExplanation" "You picked up this item but you don't have room for > it in your pack." > > "DiscardExplanation2" "Delete an item below to make room or press discard > to throw your new item away." > > "Discarded" "DISCARDED!" > > > > "LoadoutSlot_Primary" "Primary weapon" > > "LoadoutSlot_Secondary" "Secondary weapon" > > "LoadoutSlot_Melee" "Melee weapon" > > "LoadoutSlot_Grenade" "Grenade" > > "LoadoutSlot_Building" "Building" > > "LoadoutSlot_pda" "Primary PDA" > > "LoadoutSlot_pda2" "Secondary PDA" > > "LoadoutSlot_Head" "Head" > > > > "ItemTypeDesc" "Level %s1 %s2" // s1 is the level number, > s2 is the item type. Example: "Level 4 Medigun" > > "of" "of" > > > > // Attribute descriptions > > "Attrib_ClipSize_Positive" "+%s1% Clip size" > > "Attrib_ClipSize_Negative" "%s1% Clip size" > > "Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate" > > "Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate" > > "Attrib_DamageDone_Positive" "+%s1% Damage done" > > "Attrib_DamageDone_Negative" "%s1% Damage done" > > "Attrib_HealRate_Positive" "+%s1% Heal rate" > > "Attrib_HealRate_Negative" "%s1% Heal rate" > > "Attrib_FireRate_Positive" "+%s1% Faster firing speed" > > "Attrib_FireRate_Negative" "%s1% Slower firing speed" > > "Attrib_OverhealAmount_Positive" "+%s1% Overheal bonus" > > "Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay" > > "Attrib_OverhealDecay_Positive" "Overheal bonus decays %s1% slower" > > "Attrib_OverhealDecay_Negative" "Overheal bonus decays %s1% faster" > > "Attrib_HealOnHit_Positive" "+%s1 Health on hit" > > "Attrib_HealOnHit_Negative" "%s1 Health on hit" > > "Attrib_CritChance_Positive" "+%s1 Critical hit chance" > > "Attrib_CritChance_Negative" "%s1 Critical hit chance" > > "Attrib_CritChance_Disabled" "No critical hits" > > "Attrib_AddUber_OnHit_Positive" "Add %s1% ÜberCharge on hit" > > "Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance" > > "Attrib_DamageDoneBonus_Positive" "+%s1% Damage bonus on hit" > > "Attrib_CritVsBurning" "100% Critical hit vs burning players" > > "Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players" > > "Attrib_NoCritVsNonBurning" "No critical hits vs non-burning > players" > > "Attrib_ModFlamethrowerPush" "No compression blast" > > "Attrib_ModFlamethrower_BackCrits" "100% Critical hits from behind" > > "Attrib_MaxHealth_Positive" "+%s1 Max health" > > "Attrib_FistsHaveRadialBuff" "On Kill: +50 Health on nearby > teammates\nOn Kill: +10% Crit Chance on nearby teammates" > > "Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical > chance" > > "Attrib_Slow_Enemy_OnHit" "%s1% chance to slow target on hit" > > "Attrib_Spread_Negative" "%s1% shot spread penalty" > > "Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball" > > "Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players" > > "Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter" > > "Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot" > > "Attrib_NoDoubleJump" "Disables double jump" > > > > // Unique item names > > "TF_Unique_Achievement_Medigun1" "The Kritzkrieg" > > "TF_Unique_Achievement_Syringegun1" "The Blutsauger" > > "TF_Unique_Achievement_Bonesaw1" "The Ubersaw" > > > > "TF_Unique_Achievement_FireAxe1" "The Axtinguisher" > > "TF_Unique_Achievement_FlareGun" "The Flare Gun" > > "TF_Unique_Achievement_Flamethrower" "The Backburner" > > "TF_Unique_Achievement_LunchBox" "The Sandvich" > > "TF_Unique_Achievement_Minigun" "Natascha" > > "TF_Unique_Achievement_Fists" "The Killing Gloves of Boxing" > > "TF_Unique_Achievement_Bat" "The Sandman" > > "TF_Unique_Achievement_Scattergun_Double" "The Force-A-Nature" > > "TF_Unique_Achievement_EnergyDrink" "Bonk! Atomic Punch" > > > > "TF_Wearable_Headgear" "Headgear" > > "TF_Unique_Headgear_Scout" "Batter's Helmet" > > "TF_Unique_Headgear_Sniper" "Tooth Belt" > > "TF_Unique_Headgear_Soldier" "Soldier's Helmet" > > "TF_Unique_Headgear_Demoman" "Fro" > > "TF_Unique_Headgear_Medic" "Medic's Helmet" > > "TF_Unique_Headgear_Pyro" "Pyro's Helmet" > > "TF_Unique_Headgear_Heavy" "Football Helmet" > > "TF_Unique_Headgear_Engineer" "Mining Helmet" > > "TF_Unique_Headgear_Spy" "Spy's Helmet" > > Thank you, > Alec Sanger > P: 248.941.3813 > F: 313.286.8945 > > > > >> Date: Tue, 21 Apr 2009 01:19:34 -0700 >> From: crazydog...@gmail.com >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] FW: Team Fortress 2 Update Released >> >> Maybe the limit was reached after 50 items? >> >> Yaakov Smith wrote: >> >>> How would that work? If anything, it would make it higher. >>> >>> -----Original Message----- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Philip Bembridge >>> Sent: Tuesday, 21 April 2009 5:04 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] FW: Team Fortress 2 Update Released >>> >>> Perhaps the backpack idea is to keep the games memory usage lower, as it was >>> close to the memory limit on the xbox >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> __________ Information from ESET Smart Security, version of virus signature >>> database 4023 (20090420) __________ >>> >>> The message was checked by ESET Smart Security. >>> >>> http://www.eset.com >>> >>> >>> >>> __________ Information from ESET Smart Security, version of virus signature >>> database 4023 (20090420) __________ >>> >>> The message was checked by ESET Smart Security. >>> >>> http://www.eset.com >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _________________________________________________________________ > Rediscover Hotmail®: Get quick friend updates right in your inbox. > http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Updates2_042009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds