Well obviously that might not be the best solution, since 60-100 people trying to all reach the same system from the same internet connection is going to likely crap itself.
On Fri, 2009-05-01 at 10:25 +1000, Yaakov Smith wrote: > what if you run an internet server, but only give people on your LAN the > password (sv_password) ? > > On Fri, May 1, 2009 at 8:53 AM, <[email protected]> wrote: > > > If all you want to do is prevent heatbeat/server listing, then -nomaster > > does work - we used it for private left4dead servers before better methods > > came along > > > > > -----Original Message----- > > > From: [email protected] [mailto:hlds- > > > [email protected]] On Behalf Of msleeper > > > Sent: 30 April 2009 23:39 > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Running LAN server with Steam IDs > > > > > > Well I just guinea pigged people on a 32 person server and nothing > > > happened to them, but I am not sure it even affects network servers, or > > > if it only takes effect after mapchange or something like that. In-game > > > it says this to me. > > > > > > > > > "sv_lan" = "0" > > > - Server is a lan server ( no heartbeat, no authentication, no > > > non-class C addresses ) > > > > > > > > > However I had sv_lan 0 set on my test LAN server and it still wouldn't > > > talk to the authentication servers. Richard Eid suggest -nomaster which > > > I have found while searching, but nobody confirms it actually works and > > > he says he hasn't tried in a long time. > > > > > > > > > On Thu, 2009-04-30 at 18:23 -0400, Alec Sanger wrote: > > > > I doubt it's this easy, but what happens if you set sv_lan mid game > > > when people are already playing? Does it only take effect on a map > > > restart? > > > > > > > > Thank you, > > > > Alec Sanger > > > > P: 248.941.3813 > > > > F: 313.286.8945 > > > > > > > > > > > > > > > > > From: [email protected] > > > > > To: [email protected] > > > > > Date: Thu, 30 Apr 2009 18:16:23 -0400 > > > > > Subject: [hlds] Running LAN server with Steam IDs > > > > > > > > > > Is there any way to trick a LAN server into connecting to Steam and > > > > > making it use actual Steam ID's in-game instead of the false LAN > > > ID? Or > > > > > am I stuck using primitive methods of in-game administration in a > > > LAN > > > > > setting. Thanks. > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _________________________________________________________________ > > > > Rediscover HotmailĀ®: Now available on your iPhone or BlackBerry > > > > > > > http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscove > > > r_Mobile2_042009 > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

