Well obviously that might not be the best solution, since 60-100 people
trying to all reach the same system from the same internet connection is
going to likely crap itself.


On Fri, 2009-05-01 at 10:25 +1000, Yaakov Smith wrote:
> what if you run an internet server, but only give people on your LAN the
> password (sv_password) ?
> 
> On Fri, May 1, 2009 at 8:53 AM, <[email protected]> wrote:
> 
> > If all you want to do is prevent heatbeat/server listing, then -nomaster
> > does work - we used it for private left4dead servers before better methods
> > came along
> >
> > > -----Original Message-----
> > > From: [email protected] [mailto:hlds-
> > > [email protected]] On Behalf Of msleeper
> > > Sent: 30 April 2009 23:39
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Running LAN server with Steam IDs
> > >
> > > Well I just guinea pigged people on a 32 person server and nothing
> > > happened to them, but I am not sure it even affects network servers, or
> > > if it only takes effect after mapchange or something like that. In-game
> > > it says this to me.
> > >
> > >
> > > "sv_lan" = "0"
> > >  - Server is a lan server ( no heartbeat, no authentication, no
> > > non-class C addresses )
> > >
> > >
> > > However I had sv_lan 0 set on my test LAN server and it still wouldn't
> > > talk to the authentication servers. Richard Eid suggest -nomaster which
> > > I have found while searching, but nobody confirms it actually works and
> > > he says he hasn't tried in a long time.
> > >
> > >
> > > On Thu, 2009-04-30 at 18:23 -0400, Alec Sanger wrote:
> > > > I doubt it's this easy, but what happens if you set sv_lan mid game
> > > when people are already playing? Does it only take effect on a map
> > > restart?
> > > >
> > > > Thank you,
> > > > Alec Sanger
> > > > P: 248.941.3813
> > > > F: 313.286.8945
> > > >
> > > >
> > > >
> > > > > From: [email protected]
> > > > > To: [email protected]
> > > > > Date: Thu, 30 Apr 2009 18:16:23 -0400
> > > > > Subject: [hlds] Running LAN server with Steam IDs
> > > > >
> > > > > Is there any way to trick a LAN server into connecting to Steam and
> > > > > making it use actual Steam ID's in-game instead of the false LAN
> > > ID? Or
> > > > > am I stuck using primitive methods of in-game administration in a
> > > LAN
> > > > > setting. Thanks.
> > > > >
> > > > >
> > > > >
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