Matchmaking 2.0, which will be released with the SDK, will include support
for clients to download campaigns (or at least point them in the right
direction, I'd imagine it wouldn't be fun sitting around waiting for a
100-200mb campaign to download in-game.) Instead of passwording your server,
I suggest just setting a private sv_search_key. This will prevent any
lobbies from joining the server which don't have the correct key set yet
friends of clan members and what not can freely join the server if their
friends are on it. People can still join via the server browser or console
but I've found that very few people connect that way.

To set a search key, put the following line in your server.cfg (replacing
KEYHERE with some unique word)

sv_search_key KEYHERE

Then have your clan members put the same line in their autoexec.cfg

Regarding the mp_gamemode, are you doing it via rcon in-game or from outside
like HLSW? I always do it from HLSW and I haven't had any problems changing
mp_gamemode mid-game.

-Mike


On Wed, May 6, 2009 at 11:58 AM, Brent Veal <[email protected]>wrote:

> Whenever I try switching mp_gamemode after joining from a lobby, it gives
> me
> a message saying that mp_gamemode is locked due to lobby reservation. I've
> tried changing it and switching maps, but it only works when everyone
> connects without a lobby. That's my experience with it so far, at least.
>
>
>
> On Wed, May 6, 2009 at 9:50 AM, Mike Zimmermann <[email protected]> wrote:
>
> > This is because the gamemode used to be determined by the map name "l4d_"
> > or
> > "l4d_vs_". Now it is determined by a cvar (mp_gamemode). This is because
> > many Survival maps are just the co-op or versus maps with added entities
> to
> > block off hallways and stuff. I've found that changing mp_gamemode and
> then
> > reloading or switching to the new maps works fine. For instance, if I was
> > playing on l4d_hospital01_apartment in Coop and I wanted to switch to
> Death
> > Toll on VS, I would issue:
> >
> > mp_gamemode versus
> > changelevel l4d_vs_smalltown01_caves
> >
> > In essence you could play Versus on any map but I wouldn't suggest it as
> > not
> > all maps are built for it.
> >
> > -Mike
> >
> >
> > On Wed, May 6, 2009 at 11:42 AM, Brent Veal <[email protected]
> > >wrote:
> >
> > > the Game mode didnt used to be locked when joining through the lobby.
> You
> > > used to be able to change between coop/versus easily any time. I dont
> > know
> > > if it's a bug, or if this is how they intended the game to be, but the
> > > gamemode gets locked through the lobby ever since Survival was
> > introduced.
> > >
> > > On Wed, May 6, 2009 at 9:33 AM, <[email protected]> wrote:
> > >
> > > > I'd say #1 is a genuine bug, #4 is by design but maybe should be
> looked
> > > at
> > > > (the idea is it's a lobby that's the primary unit, not the server -
> and
> > > the
> > > > people maybe want to see if there's a better server after the current
> > > > campaign has finished), #3 if implemented should be
> > per-lobby/playervote,
> > > > and no idea if #2 is a bug or not...
> > > >
> > > > but if you're not sure if the url is correct try checking the access
> > logs
> > > > for your webserver if it's a url problem the 404's should be
> > > self-evident,
> > > > if it's not supported you'll just see nothing at all (if you don't
> have
> > > > access to log files you could use wireshark or similar on your
> client)
> > > >
> > > > > -----Original Message-----
> > > > > From: [email protected] [mailto:hlds-
> > > > > [email protected]] On Behalf Of Dan Sorenson
> > > > > Sent: 06 May 2009 11:20
> > > > > To: [email protected]
> > > > > Subject: Re: [hlds] Any official HLDS Material?
> > > > >
> > > > > At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote:
> > > > >
> > > > > >the one thing that really drives me insane is the lack of official
> > > > > >documentation for the HLDS server or more specifically the
> Left4Dead
> > > > > >variant.
> > > > >
> > > > > You're not the only one.  I manage about a half-dozen clan servers,
> > > > > and the teamwork needed in L4D has siphoned off probably 80% of our
> > > > > former core DoD:S players.  There's a real demand for this game,
> > > > > and I'm in the unenviable position of having to admit I have no
> > > > > idea what the heck I'm doing with the servers.
> > > > >
> > > > > Some issues I've found no resolution for (and I freely admit I've
> > > > > only spent perhaps five hours of looking, since I've that whole
> > > > > real job thing staring me in the face during the day):
> > > > >
> > > > > 1) switching game-mode and maps.  If you're playing versus and the
> > > > > server
> > > > > was started on a co-op or survival map, the maps lose the areas
> where
> > > > > infected can climb the sides of buildings.  Likewise, a survival
> map
> > > > > can be changed
> > > > > to but the server remains in coop mode, thus the dreaded hordes
> never
> > > > > come.
> > > > >
> > > > > 2) Map downloads.  I've not spent enough time on this debugging,
> but
> > > > > there
> > > > > has to be a way to get custom maps out to the players dynamically.
> >  The
> > > > > standard sv_downloadurl doesn't appear to be the way, or maybe I've
> > > > > just
> > > > > pooched the URL as I cribbed it from the DoDS server.
> > > > >
> > > > > 3) Game variables.  Respawn time for the infected are horrendous,
> > given
> > > > > it's 30 seconds to respawn then another minute of running ahead of
> > the
> > > > > survivors to find a spot to rejoin.  We'd like a more immediate
> > return
> > > > > to the action.  It would also be kind of nice if we could limit
> > > > > ammunition
> > > > > or otherwise muck with things in versus mode to give the infected a
> > > > > shot at winning if there's not a tank on the level.
> > > > >
> > > > > 4) Booted at the end of the round.  Campaign ends, everybody's
> > > > > disconnected.  Be kind of nice if we could stick around for the
> next
> > > > > campaign.
> > > > >
> > > > > You're on-target, these are simple, simple issues that could easily
> > be
> > > > > taken care of if we pooled our knowledge and placed it in a
> > convenient
> > > > > spot.  Looking through this mailing list and google-fu takes hours
> to
> > > > > uncover, well, not much.
> > > > >
> > > > >               - Dan
> > > > >
> > > > > * Dan Sorenson      DoD #1066      A.H.M.C. #35
> [email protected]*
> > > > > * Vikings?  There ain't no vikings here.  Just us honest farmers.
> *
> > > > > * The town was burning, the villagers were dead.  They didn't need
>  *
> > > > > * those sheep anyway.  That's our story and we're sticking to it.
> *
> > > > >
> > > > >
> > > > > _______________________________________________
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> > > > > please visit:
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> > > >
> > > >
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> > > > please visit:
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> > > >
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> > > please visit:
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> > >
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> >
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