Try using sourcemod or another plugin's cvar function. Bet those don't get blocked by the console.
Steven J. Sumichrast On May 6, 2009, at 11:58 AM, Brent Veal <[email protected]> wrote: > Whenever I try switching mp_gamemode after joining from a lobby, it > gives me > a message saying that mp_gamemode is locked due to lobby > reservation. I've > tried changing it and switching maps, but it only works when everyone > connects without a lobby. That's my experience with it so far, at > least. > > > > On Wed, May 6, 2009 at 9:50 AM, Mike Zimmermann <[email protected]> > wrote: > >> This is because the gamemode used to be determined by the map name >> "l4d_" >> or >> "l4d_vs_". Now it is determined by a cvar (mp_gamemode). This is >> because >> many Survival maps are just the co-op or versus maps with added >> entities to >> block off hallways and stuff. I've found that changing mp_gamemode >> and then >> reloading or switching to the new maps works fine. For instance, if >> I was >> playing on l4d_hospital01_apartment in Coop and I wanted to switch >> to Death >> Toll on VS, I would issue: >> >> mp_gamemode versus >> changelevel l4d_vs_smalltown01_caves >> >> In essence you could play Versus on any map but I wouldn't suggest >> it as >> not >> all maps are built for it. >> >> -Mike >> >> >> On Wed, May 6, 2009 at 11:42 AM, Brent Veal <[email protected] >>> wrote: >> >>> the Game mode didnt used to be locked when joining through the >>> lobby. You >>> used to be able to change between coop/versus easily any time. I >>> dont >> know >>> if it's a bug, or if this is how they intended the game to be, but >>> the >>> gamemode gets locked through the lobby ever since Survival was >> introduced. >>> >>> On Wed, May 6, 2009 at 9:33 AM, <[email protected]> wrote: >>> >>>> I'd say #1 is a genuine bug, #4 is by design but maybe should be >>>> looked >>> at >>>> (the idea is it's a lobby that's the primary unit, not the server >>>> - and >>> the >>>> people maybe want to see if there's a better server after the >>>> current >>>> campaign has finished), #3 if implemented should be >> per-lobby/playervote, >>>> and no idea if #2 is a bug or not... >>>> >>>> but if you're not sure if the url is correct try checking the >>>> access >> logs >>>> for your webserver if it's a url problem the 404's should be >>> self-evident, >>>> if it's not supported you'll just see nothing at all (if you >>>> don't have >>>> access to log files you could use wireshark or similar on your >>>> client) >>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto:hlds- >>>>> [email protected]] On Behalf Of Dan Sorenson >>>>> Sent: 06 May 2009 11:20 >>>>> To: [email protected] >>>>> Subject: Re: [hlds] Any official HLDS Material? >>>>> >>>>> At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote: >>>>> >>>>>> the one thing that really drives me insane is the lack of >>>>>> official >>>>>> documentation for the HLDS server or more specifically the >>>>>> Left4Dead >>>>>> variant. >>>>> >>>>> You're not the only one. I manage about a half-dozen clan >>>>> servers, >>>>> and the teamwork needed in L4D has siphoned off probably 80% of >>>>> our >>>>> former core DoD:S players. There's a real demand for this game, >>>>> and I'm in the unenviable position of having to admit I have no >>>>> idea what the heck I'm doing with the servers. >>>>> >>>>> Some issues I've found no resolution for (and I freely admit I've >>>>> only spent perhaps five hours of looking, since I've that whole >>>>> real job thing staring me in the face during the day): >>>>> >>>>> 1) switching game-mode and maps. If you're playing versus and the >>>>> server >>>>> was started on a co-op or survival map, the maps lose the areas >>>>> where >>>>> infected can climb the sides of buildings. Likewise, a survival >>>>> map >>>>> can be changed >>>>> to but the server remains in coop mode, thus the dreaded hordes >>>>> never >>>>> come. >>>>> >>>>> 2) Map downloads. I've not spent enough time on this debugging, >>>>> but >>>>> there >>>>> has to be a way to get custom maps out to the players dynamically. >> The >>>>> standard sv_downloadurl doesn't appear to be the way, or maybe >>>>> I've >>>>> just >>>>> pooched the URL as I cribbed it from the DoDS server. >>>>> >>>>> 3) Game variables. Respawn time for the infected are horrendous, >> given >>>>> it's 30 seconds to respawn then another minute of running ahead of >> the >>>>> survivors to find a spot to rejoin. We'd like a more immediate >> return >>>>> to the action. It would also be kind of nice if we could limit >>>>> ammunition >>>>> or otherwise muck with things in versus mode to give the >>>>> infected a >>>>> shot at winning if there's not a tank on the level. >>>>> >>>>> 4) Booted at the end of the round. Campaign ends, everybody's >>>>> disconnected. Be kind of nice if we could stick around for the >>>>> next >>>>> campaign. >>>>> >>>>> You're on-target, these are simple, simple issues that could >>>>> easily >> be >>>>> taken care of if we pooled our knowledge and placed it in a >> convenient >>>>> spot. Looking through this mailing list and google-fu takes >>>>> hours to >>>>> uncover, well, not much. >>>>> >>>>> - Dan >>>>> >>>>> * Dan Sorenson DoD #1066 A.H.M.C. #35 [email protected] >>>>> * >>>>> * Vikings? There ain't no vikings here. Just us honest >>>>> farmers. * >>>>> * The town was burning, the villagers were dead. They didn't >>>>> need * >>>>> * those sheep anyway. That's our story and we're sticking to >>>>> it. * >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

