In order for the game engine to run faster than 60fps you need to run a 
fps boost tool, or other method to put the windows server into a state 
where it will process faster.  Essentially people who are seeing low CPU 
utilization are running their servers at 60fps, what some are referring 
to as unboosted, which frankly is probably just fine for a 32 slot pub.

I think the problem with those who are using 100% of a cpu are are 
likely trying to run 1000fps servers, which is overkill for a large pub 
server.



FPSB | Goerge wrote:
> what do you mean "*Run windows media player or srcdsfpsboost in
> the background and see actual usage*."?  You mean that that the unboosted
> reported cpu usage is inaccurate?
>
> On Fri, May 8, 2009 at 4:40 PM, Cc2iscooL <[email protected]> wrote:
>
>   
>> Windows timer is lazy. Run windows media player or srcdsfpsboost in
>> the background and see actual usage.
>>
>> On 5/8/09, Ben B <[email protected]> wrote:
>>     
>>> I've noticed a few people insisting that a full 32 slot tf2 server will
>>>       
>> only
>>     
>>> use at most 5% of a cpu core.  How is this possible????  I use linux
>>> servers, and they always use 60-80% when 32 slots are full?
>>>
>>> Is there something terribly wrong with the linux version, or is something
>>> wrong in the way they're interpreting their usage?
>>>
>>>
>>>
>>>
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>> --
>> Sent from my mobile device
>>
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