Greg, Thanks for the feedback. The general changes were included in the e-mail below actually. Specifically pertaining to servers, there were some issues with the wrong default settings being set in the first version of the default ini files that were released. KillingFloor.ini gets generated based off of that default.ini. The server side settings we changed were setting default difficulty to Normal, setting the default game length to Medium, and setting the time the server waits before changing maps to ten seconds (which was incorrectly set to 30 seconds, having players getting bored waiting for the map to change). This should be the last (and only) time we'll ever force update the KillingFloor.ini from now on unless something is completely broken.
Thanks, John Gibson President Tripwire Interactive LLC -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Greg Williams Sent: Saturday, May 16, 2009 11:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Server Update Released John, First, thanks for making a great product. Secondly, When you release updates and change the killingfloor.ini can you post a changelist please. I am running 9 servers on different ports and the changes can be difficult to track down. Again, Thanks! ________________________________ From: John Gibson <[email protected]> To: [email protected] Sent: Friday, May 15, 2009 8:23:12 PM Subject: [hlds] Required Killing Floor Server Update Released We have released a required update for both the Windows and Linux dedicated server files for Killing Floor. This update is required, and users will not be able to see your servers in their browser if they are not updated. This update fixes many issues focusing primarily on the matchmaking. Here is the changelog: Server Browser - Fixed the in game server browser not showing all servers - Fixed the "Perks enabled server" icon not showing up in the server browser - Fixed some server browser filters not working right. Also added the ability to filter servers by Perks enabled and filter by difficulty. - Added the ability to sort the server list by difficulty - Servers that cannot be reached because they are behind a firewall will show up with a ping of 9999 in the server browser. This is the cause of most "connection failed" messages. - Fixed the "Stats Name/Password" popup box that was popping up but shouldn't have been - Fixed a "Warning" box that was appearing but shouldn't have been - Added a message when attempting to host a listen server notifying the user what ports they must have open on their firewall to host the game. Other Fixes Shortened the default length of time the server waits before the map changes. Set proper defaults for Difficulty/Game Length - right now it defaults to Beginner/Short, changing this to Normal/Medium. Fixed dead enemies disappearing instantly on a Listen Server for other players. Fixed game not showing up in Gamespy. White list - creating a white list of server mutators that can be used while still allowing perks. Also, I just wanted to say thanks to everyone hosting KF servers on launch day - we really appreciate the server community for quickly getting servers up after the launch. Cheers, John Gibson President Tripwire Interactive LLC _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

