Greg, 

Thanks for the feedback. The general changes were included in the e-mail
below actually. Specifically pertaining to servers, there were some
issues with the wrong default settings being set in the first version of
the default ini files that were released. KillingFloor.ini gets
generated based off of that default.ini. The server side settings we
changed were setting default difficulty to Normal, setting the default
game length to Medium, and setting the time the server waits before
changing maps to ten seconds (which was incorrectly set to 30 seconds,
having players getting bored waiting for the map to change). This should
be the last (and only) time we'll ever force update the KillingFloor.ini
from now on unless something is completely broken.   

Thanks,

John Gibson
President
Tripwire Interactive LLC

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Greg Williams
Sent: Saturday, May 16, 2009 11:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Required Killing Floor Server Update Released

John, 

First, thanks for making a great product.

Secondly,  When you release updates and change the killingfloor.ini can
you post a changelist please. 

I am running 9 servers on different ports and the changes can be
difficult to track down. 

Again, 
Thanks!




________________________________
From: John Gibson <[email protected]>
To: [email protected]
Sent: Friday, May 15, 2009 8:23:12 PM
Subject: [hlds] Required Killing Floor Server Update Released

We have released a required update for both the Windows and Linux
dedicated server files for Killing Floor. This update is required, and
users will not be able to see your servers in their browser if they are
not updated. This update fixes many issues focusing primarily on the
matchmaking. Here is the changelog:

Server Browser
- Fixed the in game server browser not showing all servers
- Fixed the "Perks enabled server" icon not showing up in the server
browser
- Fixed some server browser filters not working right. Also added the
ability to filter servers by Perks enabled and filter by difficulty. 
- Added the ability to sort the server list by difficulty
- Servers that cannot be reached because they are behind a firewall will
show up with a ping of 9999 in the server browser. This is the cause of
most "connection failed" messages. 
- Fixed the "Stats Name/Password" popup box that was popping up but
shouldn't have been
- Fixed a "Warning" box that was appearing but shouldn't have been
- Added a message when attempting to host a listen server notifying the
user what ports they must have open on their firewall to host the game. 

Other Fixes
Shortened the default length of time the server waits before the map
changes. 
Set proper defaults for Difficulty/Game Length - right now it defaults
to Beginner/Short, changing this to Normal/Medium. 
Fixed dead enemies disappearing instantly on a Listen Server for other
players.
Fixed game not showing up in Gamespy. 
White list - creating a white list of server mutators that can be used
while still allowing perks.

Also, I just wanted to say thanks to everyone hosting KF servers on
launch day - we really appreciate the server community for quickly
getting servers up after the launch. 

Cheers,

John Gibson
President
Tripwire Interactive LLC

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to