Yah, know, I just realized what you were saying.  Hrm, still the demoman
would have to make it to the spawn and place all those stickies... then move
to the 1st floor.... Yeah it would not be as bad as you think even with the
bad camera clipping code.

On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen <[email protected]>wrote:

> I've misunderstood something.
>
>
> That.
>
> Let's wait and see what the update has in store for us.
>
> On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
> <[email protected]>wrote:
>
>> Sorry, I don't think I'm sure what you mean.
>>
>> Well, imagine this scenario. A demoman is camping the main entrance to
>> 2fort with stickies all over the place and standing on the second
>> floor with his back against the wall (and against the entrance). Now
>> he can taunt with close to no risk of an enemy getting to him while he
>> can see anyone trying to get in the main entrance and detonating while
>> still taunting. The demoman will not even be in the victims sight.
>> They might as well have unlocked r_drawothermodels for the demoman, or
>> hopefully I've misunderstood something.
>>
>> On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen <[email protected]>
>> wrote:
>> > I believe the functionality is that you can start a taunt then right
>> click
>> > to detonate.  Plus taunts take 5 seconds to complete, so even if it were
>> the
>> > other way around it wouldn't be as effective as not taunting and just
>> > right-clicking.
>> >
>> > On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove <
>> [email protected]>wrote:
>> >
>> >> Awesome, only one thing...
>> >>
>> >> * Demomen can now detonate their stickies while taunting
>> >>
>> >> That seems like a very, very, very bad thing to do. A demoman could
>> >> place stickies around a corner and run the sticky taunt over and over
>> >> again which is also very quiet while looking around the corner,
>> >> basically giving him a wallhack. Or is that the idea?
>> >>
>> >>
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