Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something.
On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen <[email protected]> wrote: > I believe the functionality is that you can start a taunt then right click > to detonate. Plus taunts take 5 seconds to complete, so even if it were the > other way around it wouldn't be as effective as not taunting and just > right-clicking. > > On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove > <[email protected]>wrote: > >> Awesome, only one thing... >> >> * Demomen can now detonate their stickies while taunting >> >> That seems like a very, very, very bad thing to do. A demoman could >> place stickies around a corner and run the sticky taunt over and over >> again which is also very quiet while looking around the corner, >> basically giving him a wallhack. Or is that the idea? >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

