Any idea about the hats Jason? Do we have an ETA for them, or will it be in a 
later update? Also, no knife unlock?

> From: [email protected]
> To: [email protected]; [email protected]
> Date: Thu, 21 May 2009 18:00:39 -0700
> Subject: Re: [hlds] Team Fortress 2 Update Available
> 
> Here's some additional changes I missed:
> 
> Servers
> - Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 
> 0, it'll prevent clients from using the "voice_inputfromfile" feature to 
> broadcast wav files over voice
> - Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, 
> it'll prevent clients from using the "wait" command
> 
> Jason
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Jason Ruymen
> Sent: Thursday, May 21, 2009 5:36 PM
> To: '[email protected]'; '[email protected]'
> Subject: [hlds] Team Fortress 2 Update Available
> 
> The required update to Team Fortress 2 is now released.  Please run 
> hldsupdatetool to receive it.  The specific changes include:
> 
> Maps
> - Added new map, Pipeline. Pipeline is the first map in a new game mode named 
> payload race, which uses two carts in each map instead of only one like 
> traditional payload maps
> - Added new arena map Sawmill
> - Added new arena map Nucleus
> - Added new community payload map Hoodoo
> 
> Sniper Changes
> - Added new sniper rifle replacement, The Huntsman. Instead of a sniper 
> rifle, you have a bow that allows you to move around faster while firing, and 
> fire more quickly than the sniper rifle. Works better at medium range than 
> the standard rifle
> - Added new SMG replacement, Jarate. If thrown on an enemy they will take 
> more damage for short period of time. Also extinguishes flames on yourself or 
> allies
> - Added new SMG replacement, The Razorback. Will protect you against a single 
> spy backstab, and stun the spy for a short period of time. Comes with a 15% 
> move speed penalty for the wearer
> - Standard sniper rifle now shoots through friendly players
> - Added 54 new Sniper voice lines
> - Added 35 new Sniper achievements
> 
> Spy
> - Added new revolver replacement, The Ambassador. First shot is very accurate 
> and will cause a critical hit if it hits an enemy's head. Accuracy is poor 
> for a period after that
> - Added new watch replacement, the Dead Ringer. When armed, you will appear 
> in all ways to die to the first damage you take from an enemy. You'll be 
> cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a 
> loud, distinct sound
> - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only 
> depleted when you move, so you can stay invisible indefinitely if you're 
> standing still
> - Spy name tags now show up properly when disguised as their own team
> - Fixed a bug that would cause spectators to see disguise weapons incorrectly
> - Fixed a bug where enemy spies disguised as friendly spies would have 
> cigarettes that didn't burn
> - Fixed a bug where overhealing disguised spies would show the wrong 
> overhealing amount to the medic
> - Made it more obvious on first person view model when your motion cloak is 
> out of juice and you are partially visible
> - Also made it more obvious on first person view model when you're bumped 
> while cloaked
> - Improved the way your disguise weapon is determined to make it clearer and 
> fix a couple of rare issues
> - Spies disguised as enemy spies now get a random mask to help complete the 
> disguise, and their target id will be set appropriately
> - Spies disguised as medics now have an Ubercharge: line in their disguise 
> target info
> - Spies outward facing "disguise health" now matches their disguise target 
> when they first apply the disguise
> - Spies can now pick up health kits for their "disguise health", even when 
> uninjured
> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> - Spies that disguise as a player using an unlockable now show that 
> unlockable in hand
> - Spies can now use enemy teleporters
> - Added 70 new Spy voice lines
> - Added 34 new Spy achievements
> 
> Scoreboard changes
> - Dominations no longer get wiped when teams switch sides
> - Dead players draw slightly darker in scoreboard
> - Converted class labels to class icons
> - All players now display the total number of people they are dominating
> 
> General
> - Fixed a bug that would cause the scout's ball to regenerate at 
> inappropriate times
> - Demomen can now detonate their stickies while taunting
> - Flamethrower's air burst now extinguishes fire on friendly targets
> - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg 
> will now be criticals
> - The Heavy and Sniper now have new custom death animations
> - Fixed payload HUD not updating properly if you join in the middle of a 
> match and the cart isn't moving
> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for 
> each ammo type) on each use, based on the level of the dispenser
> - Added -sillygibs commandline parameter which will allow the non-violent 
> gibs to be enabled
> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> - Improved the deathcam camera handling used when a player plays a custom 
> death animation
> 
> Jason
> 
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